
"While the Nintendo/Sega co-production of F-Zero GX for the Nintendo GameCube is well known and beloved for its intense difficulty and flashy sense of speed, few fans of Captain Falcon's last racing adventure have played the game's arcade counterpart, F-Zero AX, and experienced its unique tracks and cars. Most intriguingly, AX machines feature a slot for GameCube memory cards that can write AX data for use with the home GX version. Given enough time, skill, and money, it's possible to unlock the entire set of AX elements for play in GX. It's understandable why I've been searching for F-Zero AX for so long: there's another F-Zero game locked up inside my copy of GX and I have to set it free!"

Two-day event includes exclusive reveals, trailers and playable games on show floor.

The rejection is non-final (and even when such rejections are labeled as “final”, the process is far from over, given that there can be, at minimum, an appeal to the Federal Circuit).
Good, as they should! A game mechanic like that shouldn't be locked behind a patent, and Nintendo didn't invent it either.
Nintendo wants to keep wasting money on bullshit lawsuits, real smart in this economy. They should put that money aside for other game projects. On the other hand, I don't care if they waste it all either, and they are screwed in the future maybe that will teach them a lesson.

CEO Haruki Satomi said Sega will "take these lessons into account for future initiatives"