
Open world gaming has come along way since its origins in the late Eighties. Now we have such technological games and worlds to explore that gamers can lose themselves for days at a time if they are not careful. A lot of new Massively-Multiplayer Online games now have warnings that display when you first start to play them, to not forget the important things around you and to take breaks occasionally. People get so immersed into these worlds that they become an alternate-reality for some and developers are trying to keep people from completely losing themselves.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
Open world gaming is excellence, if its done right and with the right story
Open world gaming is an awesome genre and it's really engaging these days. I'm still playing Skyrim despite the fact I've easily sunk hundreds of hours into it.
As for the warnings they "have" to place in the game, I think it's total B.S. Does McDonalds print "don't forget to eat a salad once in a while" on their Big Mac cartons? No, they give you the caloric information and expect you to do the math. If a player gets so sucked into a game they forget to take care of their real-life commitments, it's their fault, not the developer's, though Fox News will wildly assert that it is.
Open world should mean, open action and you control it. So less if no warnings, gives us are own thinking only
"and developers are trying to keep people from completely losing themselves"
so they are holding back on immersion to keep us safe?
That's a ridiculous statement.
A lot of games I like this generation are open world. Too many mediocre 8-hour linear shooters flooding the market that hold your hand through the toughest parts of the story, with a tacked on multiplayer that nobody plays past the first week of its launch. If I want to play something like that I would play one of the 8291 Call of Duty games out there. Every time an open world game is announced it typically has me interested. Losing yourself in a open world is fun, and fun is lacking in a lot of games this generation. Too many games are trying to copy Call of Duty it is sickening.