
Open world gaming has come along way since its origins in the late Eighties. Now we have such technological games and worlds to explore that gamers can lose themselves for days at a time if they are not careful. A lot of new Massively-Multiplayer Online games now have warnings that display when you first start to play them, to not forget the important things around you and to take breaks occasionally. People get so immersed into these worlds that they become an alternate-reality for some and developers are trying to keep people from completely losing themselves.

Still dealing well after all these years.

“Castlevania Belmont’s Curse is a 2D Action-Exploration game where players can freely explore vast, elaborately crafted maps,” Tommy Williams, Konami’s Head of Communications for the Americas, tells The Verge. “It is not a roguelike or roguelite game.”

The Oldest House leaking into New York is all I needed to hear to be excited about Control Resonant, Remedy Entertainment’s long-anticipated follow-up to their excellent 2019 paranormal action-adventure, Control. As they recently showed us with Alan Wake 2, the folks at Remedy are not afraid to take big swings with sequels, and Control Resonant looks no less surprising and delightful than its studio and series pedigree would suggest.
Open world gaming is excellence, if its done right and with the right story
Open world gaming is an awesome genre and it's really engaging these days. I'm still playing Skyrim despite the fact I've easily sunk hundreds of hours into it.
As for the warnings they "have" to place in the game, I think it's total B.S. Does McDonalds print "don't forget to eat a salad once in a while" on their Big Mac cartons? No, they give you the caloric information and expect you to do the math. If a player gets so sucked into a game they forget to take care of their real-life commitments, it's their fault, not the developer's, though Fox News will wildly assert that it is.
Open world should mean, open action and you control it. So less if no warnings, gives us are own thinking only
"and developers are trying to keep people from completely losing themselves"
so they are holding back on immersion to keep us safe?
That's a ridiculous statement.
A lot of games I like this generation are open world. Too many mediocre 8-hour linear shooters flooding the market that hold your hand through the toughest parts of the story, with a tacked on multiplayer that nobody plays past the first week of its launch. If I want to play something like that I would play one of the 8291 Call of Duty games out there. Every time an open world game is announced it typically has me interested. Losing yourself in a open world is fun, and fun is lacking in a lot of games this generation. Too many games are trying to copy Call of Duty it is sickening.