All Channels
Popular
240°

PS3 Supported Through 2015: What Does This Mean For The PS4?

During an interview with Gamespot, Sony’s VP of Hardware Marketing revealed that the PS3 will be supported through 2015 and possibly beyond, depending on developer interest. The question on the minds of a lot of Sony gamers now becomes, “What does this mean for the PS4?” With a new PS3 model on the way, talk of the PS3 still going strong through 2015, and Sony laying off over half of their marketing team, just how far away is the PS4?

shutUpAndTakeMyMoney4994d ago (Edited 4994d ago )

They could support ps3,ps4,psp,psVita with gaikai maybe.

Hatsune-Miku4994d ago

It means Sony will do what they normally do and support their system for ten years or more and release the ps4 when the time is right

GribbleGrunger4994d ago (Edited 4994d ago )

Exactly. It's one of the wonders of the gaming world. Sony say they have a ten year lifecycle for their consoles. They then prove it with the PS1, PS2 and soon PSP but for some very odd and rather puzzling reason, journalists and gamers go through this knee jerk reaction every time Sony does what they say they'll do and have done. It's the strangest phenomena in gaming.

It IS clear however that Sony are stretching the lifecycle beyond the ten years now and that they're ultimate goal is to have a ten year lifecycle without a crossover. You'd need more proof for that argument than this though, because this is business as usual for Sony. I'm not saying that this article is wrong. I'm just saying that the reasoning is wrong and if they're right it would be by pure luck.

iamnsuperman4994d ago

I remember the PS2 being supported and featured at E3 conferences not that long ago. Supporting the PS3 has no impact on when Sony will release the PS4 as they will support both at the same time like they have done with the last two generation transitions.

jukins4994d ago

I know this article is just for hits but seriously anyone who paid attention to the gaming industry knows sony supports older consoles even when they release a new one.

I will say this depending on the "after launch" success sony could take even more time releasing the ps4

Army_of_Darkness4994d ago (Edited 4994d ago )

It means there is NO PS4!!!!
So now their focus will be on bashing nintendo cause it's not a u.s product.

stragomccloud4994d ago

I think the ram constraints mean it's time for PS4 now.

+ Show (2) more repliesLast reply 4994d ago
dark-hollow4994d ago

It amazes me to this day how people don't understand the "ten years of support"

it DOESN'T mean no new console for ten years, but that the current console will be supported even if the successor launched halfway through it 10 years life span.

DeadlyFire4993d ago

Don't try to explain it to them. Just let em see it happen. Its to hard to explain to some. Sony made the same speech when PS2 was launched that they did when PS3 was launched. We will support this system for 10 years! Yet they all don't get it yet. Some do and most do I believe, but others there is no hope for them.

Jazz41084994d ago

Why is this crap in the xbox section? This site allready a huge percent sony articles and now more of this crap.

urwifeminder4994d ago

I agree mate i sometimes cant avoid sony on this site i only really look at whats relavent to my gaming world ,nintendo ,ms and pc.

smashcrashbash4994d ago

Support doesn't necessarily cancel out any other system. Sony supported the PS2 all through the PS3's life.I don't see why people always jump to the conclusion that support negates a new console.If you have several consoles all of them with a huge library of games why not support it all the way?

Erimgard4994d ago

That idea is discussed in the article itself.

legendoflex4994d ago

I think the idea is more that they keep rolling new features into PS3 instead of saving those new features for next-gen. PSN Day 1 Digital, Cross-Play/Cross-Buy, etc. All of this could have waited for next-gen if they were really serious about bringing out a new system soon.

Either they're still waiting on something, or they're being completely reactionary against Nintendo. My guess is both.

jukins4994d ago

why save features for a new consoles when they're obviously ready to be rolled out with the current system.

as for your last comment i think both sony and microsoft already have their systems set for the most part but things could def change depending on how the wii u does after the launch window.

legendoflex4994d ago

Lack of differentiation between current and future systems?
Speedy obsolescence of these features?

Although, I think it might be true that their plan could have something to do with prolonging PS3 via Cross-Buy Vita games while "new" console projects get shifted to PS4.

jukins4994d ago

I dont see how day 1 psn releases, and cross buy being saved for next gen helps anyone. Imo day 1 digital release is late to the game, although very welcome. And as far as cross buy realistically Nintendo would be the only one who could possibly offer it so why give them the chance to make it their feature when the capability exists now doe vita and ps3.

jjb19814994d ago

with games like the last of us and beyond two souls, ill still be happy with my Ps3.

f7897904994d ago

It means PS4, Christmas 2013!

Show all comments (53)
80°

(For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player

For Southeast Asia, new price changes.

Prices effective starting May 1st, 2026.

Read Full Story >>
blog.playstation.com
32d ago Replies(1)
BeHunted32d ago

Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses

andy8532d ago

Lets be honest raising prices doesn't do that when no one's buying it. I imagine the profit it greater selling 10 times more at a lower price

Pergele31d ago

Whatever you say buddy, let's all wear the tinfoil hats.

IceKoldKilla31d ago (Edited 31d ago )

LMFAO Your comment alone says a lot more about you than anything else. When has one game not selling 10 million copies made a company raise the prices of their console? Then Xbox would be costing $5000 by now lol. You remind of the crazy drug addicts on the street rambling on about conspiracies. xD You sure you don't need a hug, buddy?

ChunkyMonk31d ago

One game that Sony payed $200 million for. lol
Also, you sure were quick to get triggered. Maybe your the one who needs a hug?

Eonjay31d ago

If nothing else, we should be united against the real issue here. AI and unnecessary tariffs that are effecting all gamers.

+ Show (1) more replyLast reply 31d ago
Athlon10132d ago (Edited 32d ago )

The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

S2Killinit31d ago

Its not the war. Its the RAM issue.

jznrpg31d ago

War is causing gas prices to rise. Transport of everything requires gas so the prices of those items go up as well. So it does have an impact

Athlon10131d ago (Edited 31d ago )

The blockage of the Straight of Hormuz due to the US-Iran war has affected raw components used in semi-conductor manufacturing such as bromine, aluminum, and helium. Iran had attacked the liquified natural gas (LNG) plant in Qatar which is a large producer (1/3 globally) of helium which is used in semiconductor etching. So it's the both the war and the RAM crises.

badz14931d ago

Oh no...should I get the Pro now before the price increase?

40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

Read Full Story >>
twistedvoxel.com
DivineHand12537d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

Read Full Story >>
powerupgaming.co.uk
38d ago
phongtro123_com38d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde38d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.