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8.0

[Review] Colour Bind - Twinfinite

Physics-based shooters, platformers, and puzzle games seem to be the bread-and-butter of the indie market, right alongside retro throwbacks. If there’s at least one other thing that distinguishes them, though, it’s how darn colorful they are. Whether it’s a simplistic ZX Spectrum palette as employed in games like VVVVVV or Bit.Trip BEAT, or a vibrantly detailed masterpiece like Braid, a lot of thought and effort is put into the presentation of these games. Sometimes, though, the looks of a game are made so minimal and simplistic that they literally are nothing more than a game mechanic. In the case of Colour Bind, this ends up creating an innovative spin on a common indie game staple, but does the experience transcend the simple visuals?

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twinfinite.net
40°
5.0

Review: Colour Bind | oprainfall

oprainfall writes:

"Since the dawn of platforming games, the ability to mess with gravity has been a staple for at least one level in many games of the genre. Finding the right direction and moving properly within it could be disconcerting for the player, and really shake things up. Oftentimes, enemies and objects weren’t affected by the shift, leading to two inconsistent directions for gravity. But… what happens when there are three?"

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operationrainfall.com
30°
7.0

Colour Bind | Non-Fiction Gaming Review

Non-Fiction Gaming writer Anthony flips gravity to get his brain going in the right direction. Colour Bind (Not Colourblind) is a fantastic brain teaser that may leave many frustrated.

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nonfictiongaming.com
golding894668d ago

Not my kind of game. But interesting nonetheless.

30°
7.0

Review: Colour Bind [Press2Reset]

Welcome to Colour Bind, where red means up... or was it down? Sam checked out this indie puzzle-platformer to test his reasoning abilities.

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press2reset.com
Sharodan4932d ago

Portal has opened up the puzzle game genre to everyone with an idea of how to bend physics. I dunno... this game looks like a pass to me.

Elderly_Cynic4932d ago

The big difference is that Portal was very intuitive. This concept doesn't have any logic behind it... there's no way to instinctively understand what's expected of you.

I'm with you in putting this in the 'pass' column.