
Ben Judd's Bionic Commando podcast is back. This week the team locks horns with subhuman infidel Ryan Payton:
Two podcasts collide as Capcom's Top Secret goes up against Konami's Kojima Productions Report! The assistant producer at Kojima Productions, Ryan Payton, tells you about Metal Gear Solid 4 and working with Hideo Kojima, while they choose the worst and hardest classic games to play through this year, and deliver the official response to the petition calling for Bionic Commando on Wii!.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Epic fail
Ryan's Podcast>Capcom's Podcast