
EuroGamer - How the studio head's tricksy blend of showmanship and strategy has helped define Gearbox Software.

Gearbox boss Randy Pitchford told '4K stubborn' players to switch to 1440p resolution or at least use NVIDIA DLSS in Borderlands 4.
Dude still running his mouth again, not sure how he still has his job all these years lol
He's wrong for saying that, gearbox/2k are wrong for him having to say that. But if you're struggling with fps, for gods sakes try out either dlss with frame gen or fsr with frame gen. It helps so much. I'd rather not have to use it, but smooth gameplay is a must.
how is the performance on PS5? has anyone tried it? I will buy with my friends once its on sale
we went from sub HD/30 fps during the PS360 gen to sub HD/30 fps with fake 4k during the PS4/Xbone gen and then from that we went onto sub HD/choppy fps all masked by AI to output a fake 4k/60 fps. PC gaming has gone to shite while on console the very thing players loathed two gens back is now widely accepted cause fake frames. Y'all folded, and this is the standard now. Ya know what it isn't U5, it's devs taking over half a decade to develop one game and purposely choosing to skip optimization.
Gearbox need to hire more or better people for optimisation.
But what they need more than that, is someone moderating Randys social posts…..

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."