
Borderlands 2 is the sequel to the 2009 Gearbox sleeper hit that coined the term Bazillion Guns. They knew the sequel had to be big, and I mean BIG. They might be building off the success of their predecessor, but how do you make a great game, even greater? And more so, how do you make a game with a bazillion guns BIGGER? You add a GAZILLION GUNS. That’s only a couple more than a bazillion, by like … one theoretical digit.
If you plan on telling Gearbox this is an absurd number of guns, reconsider. They’re probably just going to laugh at you. They’re aiming to make Borderlands 2 the biggest, most ridiculous game in the market, and they’ve succeed with clever marketing (Wub-wub), massive content (Uh, Gazillion?), and hilarious dialogue (renaming enemies to bonerfart? Yeah. Awesome.)

Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."

Ahmad from eXputer: "Borderlands 2's unrivaled storytelling is something that has to lean into the core elements of the next iteration in the Borderlands series."
I'm curious how they are going to do the Siren since they've kind of wrote themselves into a corner regarding the lore.
it will probably be alot like wonderlands, since that is the last borderlands game
but we'll see soon
Most people do. But the people that create the games don't seem to understand that.
I bet it will be even worse than BL3 when it comes to story and character designs.

While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.