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GamerZines: Forza Horizon Interview - The Golden Ticket

GamerZines writes: For a studio made up of the some of the UK’s best and sadly closed racing studios, Playground Games’ expertise behind the wheel has put them in good stead for their first game, Forza Horizon.

But the pressure to live up to Turn 10 Studio’s impeccable standards pushed the studio further than any one of their former projects to date.

GamerZines sat down with Playground Games’ design director Ralph Fulton to get the scoop on who approached who with Horizon, making the most of Kinect, and just whether or not Horizon will be Playground’s last Forza game.

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gamerzines.com
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How DiRT 2 inspired Forza Horizon’s secret ingredient

Former Playground Games veterans Gavin Raeburn, Jon Davis-Hunt and Marco Conti reflect on Forza Horizon’s origins and how it “beat every other driving franchise out there.”

40°

How DiRT 2 inspired Forza Horizon’s secret ingredient

Former Playground Games veterans Gavin Raeburn, Jon Davis-Hunt and Marco Conti reflect on Forza Horizon’s origins and how it “beat every other driving franchise out there.”

120°

10 Years On, It's Hard To Actually Celebrate Forza Horizon's Legacy

Forza Horizon has been around for 10 years today, but due to the franchise's constant "End Of Life" policies, it's hard to celebrate.

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culturedvultures.com
deleted1180d ago

Literally the only XBox exclusive that I still regularly play. I'm glad I had bought FH3 (PC) when I did, but this really sucks for other people who never picked it up. I still love the Australian Outback setting most of all.