
PC Watch, a Japanese PC news site, posted some interesting news today regarding the technical specifications of the PLAYSTATION 3 SDK units. Not only that, but they gave the public insight into some issues developers are having while programming for the PS3.
Sony had announced a while back that the SDK unit to be shown at TGS would be the final version. However, instead of SDK v1.0, the model shown at TGS was v0.93. This is also the model that most developers are using to program their games on. While some may be concerned about Sony's delaying of the final SDK unit, some may also be pleased that Sony still has a chance to add to the final PS3 specifications. Either way, the PS3 is so close to its launch date that if Sony does change the PS3 specifications, it will not be anything drastic.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
It was refreshing to see them address the "issues" that have been circulating around development for the PS3. Certainly I think the higher end studios will find/use the work arounds with regards to the "bottle-neck". It will be interesting to see how well the smaller studios do with it.
I truly hope the cell and PS3 are able to perform on the level all expect. I won't be an early adopter but I do expect to get one down the road assuming all is as stated from Sony.
I think the real problem will be with smaller studios not having or wanting to invest the resources or money to find better ways to exploit the hardware on the PS3. Time is money and game programmers don't come cheap.
"Developers are also dealing with certain restrictions revolving around the Cell processor. For instance, out of the 256kbs of memory allocated to each SPE on the Cell, only 128kbs can be used due to buffering.
The downside to the current RSX specifications is that it has a 128-bit memory interface and 8 ROP (Rasterizing Operation). So there within lies a current hurdle for developers. How can they get the most out of the RSX's shading abilities without dealing with the bottleneck to the ROP memory? While that's a minor hurdle needing to be jumped, the biggest issue facing PS3 developers is HDR and FSAA. With the memory bottleneck, it becomes hard for developers to achieve PC level HDR and FSAA."
I don't know how you Sony fans feel, but this is just all not sounding right. The bottleneck, have to use 'workarounds???' and a problem to achieve PC level HDR and FSAA? 360 is already doing those on the fly
The X360 has loads of bottlenecks also.like Edram too small for Hi Def images.Bandwidth problems.These all have to be worked round also.
U hav'nt got a clue.