
On the eve of the release of the final Twisted Metal game on PlayStation 2, GameTap spoke with creator David Jaffe. His new company, Eat Sleep Play, includes many of his long-time associates who helped cocreate games such as Twisted Metal 1 and 2, Twisted Metal: Black, War of the Monsters, Downhill Domination, and God of War. The independent developer's first title is the PS2 port of the PSP game, Twisted Metal Head On, which is packed with four "Lost" levels from the unreleased game Twisted Metal: Black 2, never-before-seen FMV videos from TM1, a documentary, and downloadable songs, to name a few.
What makes this game worth buying if you already own the PSP game? What are Jaffe's favorite games of 2007? How does he like independent development? Will he work on God of War 3? Has Microsoft courted him to make Xbox 360 games?

VGChartz's Adam Cartwright: "There are a few small tweaks that could've made the experience as a whole even more impressive and although it's a little late in the day for any changes to be made in this department, I thought I would write an article to examine the things that hold back the Vita from being a mind-blowing portable PlayStation legacy system."
My main gripe was the fact that save game files were tied to the application instsll meaning if you uninstall you lose your saves excluding psp and ps4 titles
Memory cards didn't drop to a respectable price.
1 account per memory card.
Save files were locked to the apps, delete the app & your save file goes, also makes backing up saves a pain.
Worse is that some of your saves won't load if you no longer have DLC that was in the save previously.
No way to back up trophies offline, to transfer to the offline storage of another Vita.
It still has great games though & portability is very nice.

Twisted Metal aimed to entertain, and it did that far more often than not – even if that was occasionally executed with some of the worst acting this side of a Jill Sandwich.
2 was the best: it was our "new year's eve" game two years in a row, that's saying something.
3 and 4 were very blah, thanks to the split off of SingleTrac. I much prefer their other two games that utilized the same engine. Rogue Trip was interesting, adding even more dark humor. And whilst not given as much respect, I loved the slow pacing and capture-the-flag attitude of Critical Depth.

GameZone's David Sanchez goes back and takes Twisted Metal: Head-On for a ride. Does this car combat title, which was previously available on the PSP and PlayStation 2, withstand the test of time?
As much as I like darker Twisted Metal games, I really dig the more lighthearted style of Head-On.
This twisted metal is great fun online and locally. My biggest gripe is the connectivity issues. SERIOUSLY FIX THIS SH!T.
On Small Games,Ports, or PSN games... they Won't work on something Big like GOW... jaffe himself said that
this sux
although david initially denies it, of course he will do games for xbox at some point. the deal david jaffe with sony has is similar to the bungie deal with ms i.e. expect some exclusives then multis once the contract period ends.
Sony's going to acquire that studio for original PSN games after their initial 3 game deal. It's just something so easy to see judging from their past and that interview. PSN original games are ramping up and right now that'll be Sony's strength against competing online services as far as the store is concerned. Hell I've already purchased 9 and that number will probably be doubled this year. More original games to bring customers in, they'll just need to work on the advertising bit.
I like his honesty:
GameTap: How long is it, David, before EA buys you? [Laughs]
David Jaffe: Well no. I want to sell our company. Scott wants to sell our company. We're all looking to do that one day. That's the plan. That's how you make money in this business.
GameTap: You know I am sort of joking because I am still bitter that EA bought BioWare.
David Jaffe: I would love to get acquired. But we don't want to get acquired right now. We have no problems keeping the lights on. It's not about, "Oh please buy us because we're about to go under." It's about finding the right partner who likes what we do. Can we make significantly more money selling our company than doing games on an individual basis for some publishers? Yes. But this is all down the road stuff. I don’t mind sharing our business plan with you, but this is down-the-road stuff, this is long-term planning, and right now we're happy making these games with Sony.
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No BS talk where he pretends not to care about money.
if he does then he does he is independent now and just because he makes a game for the 360 dont mean he's turned is back on us ps fans because he gave us GOD OF WAR AND TWISTED METAL and i know he wont put those on a 360 maybe a new ip or something but i guarantee it will be on the ps3 also GOOD LUCK JAFFE