
AG: That Agustín Cordes knows how to build up tension shouldn't come as a surprise to anyone who has played Scratches. Now the Argentinian indie developer is at it again with his new studio Senscape, and at the gamescom I sat down with Agustín and lead artist Pablo Forsolloza for a demonstration and discussion about the recently released teaser demo of Asylum and the proprietary engine behind it. The first sampler is intended merely to provide a feel for the atmosphere and interface. Shortly before the game's final release date, which is currently no more specific than '2013', there will be a proper demo that encompasses about half of the first floor and will allow you to explore a lot more freely.
Asylum looks to bring horror to gamers and a new television spot shows off a retro tone.

While a release date is still only a fever dream at this point, Developer Agustín Cordes wanted to give backers a taste of the puzzles in Asylum,

Serena Nelson writes: "Horror adventures are popular, and several have gone through crowdfunding, but some are still being developed. We look at five great unreleased titles."
Some promising games on the list, hopefully there isn't too much drama getting them finished.