
Pixels or Death's Emily Payton describes survival horror oddity Deadly Premonition as an almost lucid dream-like experience:
"Deadly Premonition is the first and only game to make me feel like I was dreaming. I’ll go one further: playing Deadly Premonition is like having a strangely vivid lucid dream...It’s like being in a David Lynch film, but, whereas Lynch used cinematography to achieve the uncanny and dreamlike qualities of Twin Peaks, in Deadly Premonition this is done through its strange, some might even say “bad,” gameplay and mechanics."

In anticipation of his upcoming collaborative project with Suda51, Hotel Barcelona, we had a chance to throw a few questions to White Owls CEO Swery.
Loved the first Deadly Premonition despite its jankiness. Bought the second but never finished it but I need to go back someday. Interested in this, hopefully it’s good. edit: I didn’t realize it was releasing this month and they have a physical copy for 29.99$. F it I will buy it knowing very little about it.
Plenty of games have made a name for themselves as being proud of the fact they’re not to everyone’s taste over the years.
Okay, but "games I'm not meant to love" means I won't play them.
Games are for fun. They're their own art, it's a disservice to reduce them to interactive stories. You can focus on making your audience entertained on a positive way and still stand out.
No game is for everyone. Some games are more mainstream or casual friendly but there is always someone who won’t like it. Same with anything else

TNS: "This is a list of five terrifying games that have all been inspired by the Silent Hill franchise in one way or another."