
OnlySP: Time passes, ambition grows, the need to keep up with the current standard of graphics and sound is ever-present and all of these things force development costs ever higher, to say nothing of licensing fees and all the other miscellaneous factors that affect the price of making a game in the modern era. These costs have risen exponentially since the inception of this generation with reports pegging Gran Turismo 5 at $80 million, Grand Theft Auto IV at $100 million and Modern Warfare 3 in excess of $200 million. Six years ago, we would hardly have considered it possible for a game to cost as much as a blockbuster film, but times change.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
Unreal will be the most used engine next gen since it's affordable and developer friendly
UE it is the mainstream engine, but most of the games that use it suck graphically.