
ThunderBolt: The Marvel universe has seen plenty of action RPGs already - X-Men Legends, the Ultimate Alliance series - but none of them have had quite the same clout as Marvel Heroes. Diablo and Diablo II’s lead designer, David Brevik, is heading up production, something that should tell even the most ardent free-to-play cynic that the game isn’t to be ignored.

VGChartz's Mark Nielsen: "This is a collection of short Late Looks picking up on some of the games I meant to write a full article for but was too busy to do at the time. This time the games in question are the original Diablo, Balatro, and Kingdom Hearts III - a perfectly natural combination of games that you definitely expected to see grouped together. Not quite review and not quite rant, it’s more a casual assessment of what I – the gamer of the future – consider to be each game’s strengths and weaknesses in retrospect."
i get the “weird combo” angle, but i’m curious what you think holds up best: diablo’s atmosphere, balatro’s loop, or kh3’s combat. i bounced off kh3 hard after seeing casino junk shoved into a fan discord, including https://monopolybigballerli... and it soured my mood for anything with flashy “chance” mechanics. balatro still feels clever to me since the randomness is the point and you’re making real decisions around it. also had a similar spam wave on a retro forum with https://red-baron.org/ and https://dream-catcher-game.... and it’s annoying how it derails game talk.

Blizzard reveals plans to speed up Diablo releases with more frequent expansions and updates as the franchise moves toward a live-service future.
All I want is a physical disc release of remastered D2 that doesn't require online check-ins.
I've lost complete interest. Too much FOMO with seasons as it is, now it's expansions? No thanks.

Ken writes: "We ask Diablo co-creator David Brevik about the challenges faced by Diablo 4 today, and if he likes Diablo 2 Resurrected's preservation."
1. Don't lock seasons. Let people switch between them and experience the content at their leisure.
2. Stop locking appearance items behind paywalls. You've even made it so you can't unlock as much as before, making it apparent you don't care about giving the content to people, just forcing them to pay for it. Do you think people care about working through new content if they're not going to get anything out of it unless they give your money? The store is littered with money only cosmetics, keep the seasonal stuff obtainable without money.
3. Make every build viable. This game is a big cookie cutter reliant game and you haven't grasped the idea that people want power fantasies and not limitations. But then you expect them to keep rolling up new characters? Make it make sense.