At Gamescom this year, Bengt caught up with producer Jason Haber, to discuss the incredible detail present in the latest Sim City game.
Haber tells us about the new engine that's powering the game: "There's the Glassbox simulation engine, we all love that. The engine really lets you see what's going on in the game. Everything you see in the game is actually simulated. So we let you see any sim, it has a place where it works, or a place where they live, and even a place to shop."
There was an impressive amount detail present in the short gameplay demo present at Gamescom. But just how deep does Sim City go? "Garbage is a great example. Garbage will actually build up at your houses if you don't have a garbage dump... Because the simulation is so detailed, the garbage trucks are going to move. Pick up the garbage, move the next house, pick up the garbage, bring it to the dump."
And during the interview, Haber makes a statement that few of us would dare disagree with: "We are the masters of simulation, so it's the ultimate city building simulation."

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The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”

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Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.