
GamesIndustry- Last week, Square-Enix launched a new, online game platform based on both microtransaction and ad-supported revenues: CoreOnline. The service, currently offering Mini-Ninjas and Hitman: Bloodmoney, will soon play host to a number of titles from both Eidos and Square Enix's considerable back catalogues including the Tomb Raider series. Innovatively, players can choose to either pay outright for small chunks or chapters of gameplay, or watch ads in order to amass credits.
Very much a mutable beast in its infancy, the commitment to this business model experiment is still a bold step from a publisher, but one which seems to make considerable sense - even in the light of the issues surrounding cloud services so sharply highlighted by OnLive's recent travails. Clever tech means low infrastructure costs, and existing PC ports of games are readily available.
GamesIndustry International sat down with the president and CEO of both worldwide and Europe: Yoichi Wada Phil Rogers, to find out what lies in store for the service.

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Square Enix announced its financial results for the first nine months of the fiscal year, related to the period between April and December 2025.

3D Investment Partners, a major shareholder of Square Enix, issued a 112-page presentation criticizing the company's 'sluggish' revenue and profit margins.
Waaah waaah our profits aren't big enough! I mean, they're still growing and all, but we want it faster and NOW! Waaaah!