
IGN - Hard to believe, but back in the early 1990s, executives at Sony were debating the merits of 3D graphical technology against a more traditional sprite-based route. One of the issues was, of course, cost. The other was a sense of confusion about what 3D could achieve and how it might be received by the gaming public.

Two-day event includes exclusive reveals, trailers and playable games on show floor.

CEO Haruki Satomi said Sega will "take these lessons into account for future initiatives"

Rovio “found it difficult to advance its initially planned business development,” says Sega.