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Object Permanence: Dumbing Down Dark Souls?

Dark Souls creator Hidetaka Miyazaki revealed in a recent interview that he's considering implementing an easier difficulty in future Souls games. Is this a good idea? Absolutely not, but not for the reasons you'd think. Rant Gaming's B.A. Campbell explains what object permanence has to do with difficulty, satisfaction, and immersion.

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rantgaming.com
NovusTerminus5042d ago

They would not be "Dumbing" it down. Just adding an easy mode, The gameplay should be unchanged by an option that you can choose not to use.

VikingDaddy5041d ago

The issue is not really about the difficulty. It is about Miyazaki's design vision--the philosophy BEHIND the difficulty. I'm not really concerned about the hardcore gamers who'd get butthurt because a gentler difficulty option exists, but I am concerned about the gamers who refuse to even try the game because it has a reputation as "crushingly hard," and the gamers who perpetuate that stereotype. Implementing an easy mode would be like Miyazaki officially acknowledging that he is unable to, in his own words, "carefully send all gamers the message behind our difficult games."

Nevers5040d ago

It is rather ridiculous that such a great game gets labeled "Too Hard to Try". People not playing it out of fear of failure is pretty disappointing. I don't really even find it that difficult. It's simple trial and error. Just like life.

NYC_Gamer5040d ago

It's sad when companies have to create an easier experience because of people used to their hands being held

40°

Sheffield says "[A new Bloodborne game won't] happen unless From Soft decides they want to do it"

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."

Benjaminkno114d ago

Everyone was criticizing Sony for not pushing for the BB remake. Turns out they gave it the green light. The original still holds up really well

STARS114d ago

Man this just fucking sucks, I respect Miyazaki and Shohida's wishes, but Bluepoint would have been the perfect studio to take on a project like a Bloodborne remake. It's still an absolute masterpiece, but the performance and frame pacing could easily be solved on the current hardware now.

70°

9 Video Game Locations That Hit You in the Feels: The Most Emotional Places in Gaming

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.

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jumpdashroll.com
got_dam197d ago

Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

80°

Former Sony president Shuhei Yoshida reveals why the original PS ultimately led to Bloodborne

Sony's bold entrance into the console market back in the '90s heralded the use of CD-ROMs instead of cartridges, which convinced several companies to jump on board the PlayStation train. It turns out FromSoftware was one of those companies lured in by the appeal of discs.

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eurogamer.net