
Dark Souls creator Hidetaka Miyazaki revealed in a recent interview that he's considering implementing an easier difficulty in future Souls games. Is this a good idea? Absolutely not, but not for the reasons you'd think. Rant Gaming's B.A. Campbell explains what object permanence has to do with difficulty, satisfaction, and immersion.

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."
Everyone was criticizing Sony for not pushing for the BB remake. Turns out they gave it the green light. The original still holds up really well
Man this just fucking sucks, I respect Miyazaki and Shohida's wishes, but Bluepoint would have been the perfect studio to take on a project like a Bloodborne remake. It's still an absolute masterpiece, but the performance and frame pacing could easily be solved on the current hardware now.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Sony's bold entrance into the console market back in the '90s heralded the use of CD-ROMs instead of cartridges, which convinced several companies to jump on board the PlayStation train. It turns out FromSoftware was one of those companies lured in by the appeal of discs.
They would not be "Dumbing" it down. Just adding an easy mode, The gameplay should be unchanged by an option that you can choose not to use.
It's sad when companies have to create an easier experience because of people used to their hands being held