
"The last couple of days have given rise to a good talking point in the gaming community. Just yesterday, Dark Souls director Hidetaka Miyazaki came out and admitted that he was considering adding an Easy mode to the game that’s considered one of the toughest of its generation. He spoke about this consideration with a seemingly heavy heart, mentioning in the process that the satisfaction derived from playing games in this day and age doesn’t necessarily stem from the challenge they present any more."

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Before Elden Ring and Bloodborne, FromSoftware's talents for all things creepy and chilling gave Dark Souls an atmosphere unlike any other.
This feels like the epitome of a 'tepid take'. Dark Souls has always worn its gothic horror influences on its sleeve, it isn't exactly subtle.
The problem as I see it is that accessibility and a feeling of accomplishment are inversely proportional.
By dumbing down the game/product you open it up to a larger audience (just as making it nasty hard can shrink the audience). Suddenly people who lack more then basic gaming skills "may" pick up your product and make it more successful (that's the rationale behind it as far as I can tell).
One problem being that the easier the game is the less rewarding it is to play, leading to an ultimately empty experience. It's common for gamers to now race through a game just to take it out, put it in its' case and sell it off just to purchase the next empty experience and repeat the cycle.
Anyway, I think I've said enough. I don't want to turn this into a rant.
Happy gaming everyone.
Well it depends. If it's a game that obviously took pride for it's difficulty (even the trailer says "Prepare to Die!" in it), I would see no point.
Easy Mode just means more people will play which means more sales. More sales means higher budgets for future titles.
Funny thing about options is that they're optional. Most of us will never use it.
Yes, through well done equations and balancing you can create a game that provides the perfect level of challenge to whom ever your audience may be. If that means I do a bit more damage than the next guy so I have less trouble with fights? thats my experience not yours...you can crank yours up to 11 if thats what is fun to you.