30°
8.5

PixelJunk Monsters - Gamernode Review

By Brendon Lindsey

PixelJunk Monsters is without question, the best PSN game yet. It's accessible to all types of gamers, you can play it with a friend, and you can play it on the go on your PSP. It's worth every penny, and if you were thinking to yourself, "I'm not going to pay for something I can play for free online!" think again. This is much more than Desktop Tower Defense with enhanced graphics.

• GamePlay: Highly addicting. You can play this for hours and still get a rush when a new swarm of enemies appears. Playing with a friend is a blast.

• Graphics: The graphics won't impress anyone, but the style works well with the game's setting.

• Sound: The tracks are limited, but what's there is decent enough. I'd call it satisfactory.

• Replay Value: Beating the actual game will take most people anywhere from 4-8 hours. Considering you can play on your PSP or with a friend, as well as try harder difficulties, though, the replay is immense.

• Final Word: Not only is PixelJunk Monsters the best game available on the PSN, but it's easily the best tower defense game yet. If you loved Desktop Tower Defense, you'll absolutely love PixelJunk Monsters.

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gamernode.com
MEGANE6598d ago

its so good and its just 7.99....just get it u will love it!

Rockwallaby6598d ago

PSN game so far in my opinion, 2 player is excellent.

3222d ago
3222d ago
70°

PixelJunk Monsters Coming to Wii U Tomorrow

Twinfinite writes:

Nintendo has just revealed on their website that PixelJunk Monsters will be coming to the Wii U via the eShop tomorrow.

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twinfinite.net
Skate-AK3571d ago

Wow that is unexpected for such an old, but good game. First time the game has been on a console that wasn't Sony.

40°

PixelJunk Comes to PlayStation Now

Posted by Dylan Cuthbert on Aug 31, 2015 // President and Executive Producer, Q-Games Ltd.:
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.

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blog.us.playstation.com