
Speaking at the Hideo Kojima Introspective: Past, Present, and the Future of METAL GEAR at PAX, Metal Gear Solid creator Hideo Kojima explained that his venerable Snake character was not based on the scruffy anti-hero Snake Plissken, played by Kurt Russel in John Carpenter's 1981 action film Escape From New York.

A quote from Hideo Kojima brings up the notion of the wavering quality of modern day gaming, and a deconstruction of what constitutes a good game and artistic value follow suit.

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.
It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.
The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.
Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.
For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.
I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.
I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic
Hard to believe that...both characters even sound the same with some differences.
Solid is heroic , Plisken doesnt give a ****
Ok, I love Kojima but that is some nonsense right there. In fact, it's just... not possible that he wasn't.
not based on...but certainly relative to..
like..
a motorcycle is based on a car...but not exactly the same thing..
certain things were taken...and certain things weren't...so it is relative to a car...
meh..yes im a Kojima Fanboy..so ill look at this comment positively lol
Let's just remember that there are two Solid Snakes, the original from the MSX games and the ones from the Solid series, even they are the same character their personalities are different, obviously because there are 11 years between MG and MGS and Kojima developed the character differently.
"Snake as a character has his roots in the 2D game. He was a pretty ambiguous character, didnt have much personality. We wanted to play with that so that's how he developed."
No No he's right because in the beginning he looked like Michael Biehn.
Anything after MGS2 Snakes look was based off of Snake Plissken. His freakin name was Iroquois Plissken in MGS2.