
For most of us who grew up during the 80′s and 90′s, videogames were pretty harsh. Contra, Castlevania, Battletoads, and Ninja Gaiden are probably the most tossed-around titles when it comes to defining the meaning of “Nintendo Hard”, but there are more examples out there–good and bad. These games raised us to endure one-hit-kills, few if any extra lives (unless you cheated), and ridiculously difficult levels filled with treacherous terrain and the most annoying bastards to ever cross your 8-bit path. I’m talking flying assholes, shooting assholes, and hopping-around assholes. They were all assholes, we all hated them, and they all ended up either building our gaming character or costing us some bloody knuckles, shattered TVs, and a hole in the wall.
In a nutshell, this is what They Bleed Pixels is all about: intense, bleeding-edge trial-and-error trials with a steep but rewarding difficulty curve. Well, here’s my first review ever! Presenting Spooky Squid Games’ They Bleed Pixels.

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Gaming Boulevard wrote a review of They Bleed Pixels, explaining it's one of the best indie games ever.

As an anonymous student of the Lafcadio Academy for Troubled Young Ladies, you must battle through your nightmares to defeat a curse that’s slowly transforming your body into a clawed demonic form. Originally released for PC in 2012, They Bleed Pixels balances a perfect mix of fast-paced acrobatic platforming and fierce, one-button, slash 'em up combat. By suppressing their urge to button mash in favor of focusing on stylish and smart kills, players are rewarded with a checkpoint they can choose when to place for safety... or try their luck by holding onto it for extra bonus points.