
Clover Studios has taken the old-school brawler and turned it on its head with their latest release entitled God Hand. You play as Gene, the sort of anime style cowboy who has somehow lost his right arm and had it replaced with the all powerful God Hand. With special moves known as God Reels he must use his God Hand powers to beat down every fouled mouthed foe that comes along. With a generous length, decently deep combat, and some extreme difficulty, fans of the genre will be in heaven and everyone else might just enjoy the ride as well.
There’s definitely no denying that some games might have been undeservedly bashed by critics. The reasons why vary from game to game, but there’s a lot of diamonds out there in gaming that have been obscured by plenty of rough.
Return Fire (PS1). It has a Metacritic of 71 but it is one of the best games on PS1. https://www.metacritic.com/...
Warframe. Started life with a 64 on meta but improved quite a bit over the years. I put north of 1000hrs in.
Can we address how odd it is for the idea of hated by critics seems to work at anything below 80%? 3 of these 10 have a critics score of 70 or higher and only 1 has a score below 50.
I would say anything below 40 would be bad / hated, 40-59 is ok but missable, 60-69 is functionally average, 70-79 is good, 80-89 is very good, 90-94 is outstanding GOTY candidate, 95+ is genre defining
These are the games that championed ideas, mechanics and systems that would ultimately be a much bigger part of the gaming space in the future.
Kill Switch is one of my fav shooters from that generation, highly underrated in my opinion.
1. Indigo Prophecy - No
2. God Hand - Hell yeah. Still is. What a game. But Adaptive Difficulty sucks.
3. Metal Gear Solid 2 - Gameplay-wise, sometimes it was and sometimes it wasn't. The AI stuff was already Cyberpunk fair and Political Miss-information was old stuff as well. Furthermore, these themes don't really play out during the gameplay portions of the game. So they might as well have been a movie spliced into a game. Which is my main criticism of the MGS series. A lot of Talk and hardly any of it is part of the gameplay or affects it in any meaningful way.
4. Dark Cloud - Couldn't say. But Procedural stuff sucks 99% of the time.
5. Splinter Cell: Pandora Tomorrow - The Xbox version sure was and kinda still is. The PS2? Not even close. The Asymmetrical MP was cool though.
6. The thing - The system was kinda cool in theory. In practice? Meh. But it should've been brought back for other games for sure, and expanded upon. At least some type of variation of this mechanic.
7. Final Fantasy XII - While the System was kinda cool. It did lends to your party playing on Automatic. Became monotonous after a while.
8. Kill Switch - Kinda. But Metal Gear, Splinter Cell and Winback already had it first. Then there was Time Crisis.
9. Mercenaries: PoD - You spelled Monster Attack way wrong.
10. Mortal Kombat: Deception: Tobal No. 1 or Ehrgeiz.
Good list, I would include Okami (brush mechanics), Viewtiful Joe (time & zoom mechanics)

During a Gamescom 2024 interview with Wccftech, Shinji Mikami confirmed he would bring back the God Hand series over other franchises he worked on
strange choice.. game was good but not great.
i'd prefer to hear him say Vanquish 2.
Just make a zombie game... Stubborn man.. Do it. Because you are very good at it.
This and Guitar Hero 2 round out my PS2 purchases for the rest of the year, along with Okami. The game doesn't have the greatest graphics. But it looks absolutely fun. And funny.
After Viewtiful Joe and Okami, Clover + Capcom = greatness, in my eyes. Viewtiful Joe was the best (and one of the few) old school 2d platformer the system saw. Okami is the best adventure game on the system. I'm hoping God Hand will be the best brawler as well.