
Gaming goes through generational shifts. With a slew of quality games being released across multiple systems on home consoles, mobile gaming taking off as a legitimate platform in itself and the sheer technological power that is available to utilise for gaming, it’s hard to doubt anybody that states that we have entered a new ‘golden age' of gaming. However, as with all the generations before this one, we have to start looking forward to what is to come in the next generation. It’s hard to imagine what else there is for gaming, as it’s astounding as to what we are doing in the current generation. Well, here are a few things that Gamerspot would personally like to see in the near future.

A new line of figures has been announced for the popular series.

Richard Leadbetter - "The first PlayStation 3-emulated game running on PlayStation 5 is here, and it's not a title you might have expected. Cloudberry Kingdom - originally developed by Pwnee Studios in 2013 - is a procedurally generated platform game that launched for PS3, Xbox 360, PC and Wii U. Out now in Asia courtesy of RedoApps, and set for imminent release in the Western market, the package ships with native PS4 and PS4 versions, along with a bonus: the original PS3 release is included, running under emulation on PS5."
Wait… are we not making a big deal out of this? If ps5 can get ps3 emulation working and they already have been getting ps1, psp and select ps2 titles. If they are able to give us access to all of our purchased ps3 titles like… the library immediately becomes insane for most of us.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.
There are examples of a couple of the things he mentions already in this generation.
Oblivion and Skyrim both have scaleable difficulty. Notice how there is no "level grinding" to get past more difficult enemies in Oblivion and Skyrim? Thats because you only face enemies that are in your level range. From easy to hard.
And the morality in video games has been explored in the Fable I.P.. It's Lionheads take on morality and it's up to the gamer to decide if they like Lionheads vision. But you certainly change throughout the game and the game world reacts to you according to your deeds.
PLEASE DEPOSIT 40 QUARTERS??!!
Thank goodness I don't live in CapcomWorld!!
Brosy has good examples. I love Fable to death but i cant wait to see the idea expanded upon. Like when you can do a quest which causes a bridge to built down the road which leads to a new area. I want more things like this and how the villagers respond to your deeds by hating/fearing or loving you. I also like the idea of scaling difficulty in theory. It would be the perfect challenge for everybody but so far it just removes any real challenge. I love hitting a boss that destroys my ass and makes me devise a good strategy and practice. In skyrim i never got a challenge. There were a few points where i died but never anything truly hard.