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The Generation Shift

Gaming goes through generational shifts. With a slew of quality games being released across multiple systems on home consoles, mobile gaming taking off as a legitimate platform in itself and the sheer technological power that is available to utilise for gaming, it’s hard to doubt anybody that states that we have entered a new ‘golden age' of gaming. However, as with all the generations before this one, we have to start looking forward to what is to come in the next generation. It’s hard to imagine what else there is for gaming, as it’s astounding as to what we are doing in the current generation. Well, here are a few things that Gamerspot would personally like to see in the near future.

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gamerspot.net
Brosy4922d ago

There are examples of a couple of the things he mentions already in this generation.

Oblivion and Skyrim both have scaleable difficulty. Notice how there is no "level grinding" to get past more difficult enemies in Oblivion and Skyrim? Thats because you only face enemies that are in your level range. From easy to hard.

And the morality in video games has been explored in the Fable I.P.. It's Lionheads take on morality and it's up to the gamer to decide if they like Lionheads vision. But you certainly change throughout the game and the game world reacts to you according to your deeds.

daveng884921d ago

Thanks for the points about Skyrim. I did state in the article that I'm wasn't entirely sure about progressive difficulty (especially since I've never played Skyrim or Oblivion), so it is good to see that it's being implemented in some way or form.

I do have to disagree about Fable with the morality system though, since it's a bit flawed in its execution. The point I was trying to get across in the article was that morality needs to have a bit more weight to it, rather than just being 'there'; switching morality is all fine and dandy, but there needs to be some real progress to make it happen, not just donate money to become good again. If it could become more realistic, it would give some real substance to the whole idea of having a moral stance, and require some real thought about in-game decisions. To me, it would be about making it difficult to go back if you stray too far down a path.

Thanks for reading though.

GenericNameHere4922d ago

PLEASE DEPOSIT 40 QUARTERS??!!
Thank goodness I don't live in CapcomWorld!!

TheDivine4921d ago

Brosy has good examples. I love Fable to death but i cant wait to see the idea expanded upon. Like when you can do a quest which causes a bridge to built down the road which leads to a new area. I want more things like this and how the villagers respond to your deeds by hating/fearing or loving you. I also like the idea of scaling difficulty in theory. It would be the perfect challenge for everybody but so far it just removes any real challenge. I love hitting a boss that destroys my ass and makes me devise a good strategy and practice. In skyrim i never got a challenge. There were a few points where i died but never anything truly hard.

daveng884921d ago

The Fable system is crying out for someone to take to a new level. The framework for a really comprehensive morality and action/consequence system is there; it just needs a push in the right direction.

Progressive difficulty is a bit of an iffy subject, since having that extra challenge as you stated is something that would be counter-productive to the idea of it. Perhaps having scalable difficulty in the main areas of the game, whilst still keeping that fixed ridiculously hard boss/fight would be a good balance between both options? We can all dream...

Thanks for reading.

30°

McFarlane Toys Announces Licensed Helldivers 2 And God Of War Collections

A new line of figures has been announced for the popular series.

250°

We've Played The First PS3-Emulated Game For PS5

Richard Leadbetter - "The first PlayStation 3-emulated game running on PlayStation 5 is here, and it's not a title you might have expected. Cloudberry Kingdom - originally developed by Pwnee Studios in 2013 - is a procedurally generated platform game that launched for PS3, Xbox 360, PC and Wii U. Out now in Asia courtesy of RedoApps, and set for imminent release in the Western market, the package ships with native PS4 and PS4 versions, along with a bonus: the original PS3 release is included, running under emulation on PS5."

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digitalfoundry.net
Lexreborn266d ago

Wait… are we not making a big deal out of this? If ps5 can get ps3 emulation working and they already have been getting ps1, psp and select ps2 titles. If they are able to give us access to all of our purchased ps3 titles like… the library immediately becomes insane for most of us.

babadivad66d ago

PS5 is EASILY capable of emulating PS3. Sony just doesn't want to do it. They'd rather sell you full price upscaled "remasters".

Christopher66d ago

Depends on the game, to be honest. There's a ton of work by the community to make specific games work and it's not that easy nor does it have the greatest results. I'm not saying Sony couldn't do about half of the PS3 games without too much work, but there's a ton of work to get it to 100%.

Michiel198966d ago

that is not the problem....the problem is that ps3 uses cell architecture which apparently is a pain to emulate

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1Victor66d ago

I would pay for a scaled remastered WARHAAAWK or SSSSSSSTARHAWWK hell I would pay full price for any of them.

Loktai66d ago

Thats where youre a bit off. Follow PS3 emulation on PC.... more intense games take much more intense power to smoothly emulate. Yes they CAN emulate PS3 but comparing that game to something like Uncharted or Motorstorm or MGS4 is not apples to apples in terms of the power needed.

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Amplitude66d ago

My year and a half old relatively inexpensive laptop can emulate nearly any PS3 game at 1440p/60. The only reason the PS5 doesn't have PS3 emulation is money and lawfair.

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blacktiger66d ago

man to this day emulation is still hard!

__y2jb66d ago

A title that simply does not use the SPU’s id bet.

70°

Skyrim Switch 2 Update Boosts Visuals, But Performance Falls Short

A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

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twistedvoxel.com
gigoran867d ago

they can't get a 14 year old game to run smoothly?

jjb198166d ago

That's ridiculous, lol. I'm waiting for the guy that says its too cpu-intensive for the Switch 2. This game is old af and has been released like 17 times.