
Gaming goes through generational shifts. With a slew of quality games being released across multiple systems on home consoles, mobile gaming taking off as a legitimate platform in itself and the sheer technological power that is available to utilise for gaming, it’s hard to doubt anybody that states that we have entered a new ‘golden age' of gaming. However, as with all the generations before this one, we have to start looking forward to what is to come in the next generation. It’s hard to imagine what else there is for gaming, as it’s astounding as to what we are doing in the current generation. Well, here are a few things that Gamerspot would personally like to see in the near future.
Alanah Pearce, who was a writer at Sony Santa Monica for several years and worked on God of War Ragnarök, has shed more light on the sex minigames which cropped up in the series' earlier entries.
Other than looking like that, why does anyone care about what she has to say about anything?

Kratos’ story in the God of War series now spans more than twenty years of video games. Throughout that time, the character has appeared across different eras

NateTheHate says the next God of War game will star Faye, feature action focused gameplay, and aim for a 2027 launch.
So let me get this right Corey said he didn’t want to spend 15 years of his life on the one franchise and decided to do a new IP which is why he didn’t do Ragnarok…but his new game is now a God of War prequel about a character who’s dead using Norse mythology.
I don’t get it, I thought it would be a brand new IP
So they were suppose to be working on s New AAA IP something in the scifi genre. Did that get scrapped? They pulled back on LS and refocusing on the platform. Does that also mean less risks in the AAA space and going back to the same ip
If it’s fun with a good story I am fine with it. Definitely unexpected but that could end up being a good thing. Only time will tell.
There are examples of a couple of the things he mentions already in this generation.
Oblivion and Skyrim both have scaleable difficulty. Notice how there is no "level grinding" to get past more difficult enemies in Oblivion and Skyrim? Thats because you only face enemies that are in your level range. From easy to hard.
And the morality in video games has been explored in the Fable I.P.. It's Lionheads take on morality and it's up to the gamer to decide if they like Lionheads vision. But you certainly change throughout the game and the game world reacts to you according to your deeds.
PLEASE DEPOSIT 40 QUARTERS??!!
Thank goodness I don't live in CapcomWorld!!
Brosy has good examples. I love Fable to death but i cant wait to see the idea expanded upon. Like when you can do a quest which causes a bridge to built down the road which leads to a new area. I want more things like this and how the villagers respond to your deeds by hating/fearing or loving you. I also like the idea of scaling difficulty in theory. It would be the perfect challenge for everybody but so far it just removes any real challenge. I love hitting a boss that destroys my ass and makes me devise a good strategy and practice. In skyrim i never got a challenge. There were a few points where i died but never anything truly hard.