
Non Specific Action look at why 'photo-realistic' graphics will not improve games or their emotive connection with gamers.

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.
This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."
How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.
Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.
It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.
I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?
Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....
They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.
As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

Celebrate the 20th anniversary of Team Ico’s masterpiece by looking back with 11 people who worked on it (and three who didn’t).

The fourth game in the ‘BioShock’ series has been in development for more than a decade
Bioshock is one of my favourites franchises. I love all 3 games and have played each several times. I even have a room in my house that is loosely decorated around the theme of Bioshock (with a Lighthouse, coral models and postcards styled as though they are from both Rapture and Columbus).
And yet I am going to find it extremely difficult to get even remotely excited about any future episode in the series after all the problems this has had in its development cycle.
Leave the franchise alone. Remaster them again if you have to. Then put whatever talent you have to use on something brand new.
It sucks this game is in development hell because I love BioShock and would love a 4th game. I hope it turns out great, but I guess we'll see.
It's been in development hell since 2014. This is nothing new. It saddens me because it's one of my favorite series. At this point, Judas may end up releasing first.
Bioshock 4 (if it ever comes out) will probably still look and play like a Bioshock game, but without Kevin, it might miss that spark that made the originals so special. Honestly, Judas might end up feeling more like the real spiritual successor.
good graphics + good gameplay > bad graphics + good gameplay
there doesn't have to be compromises
speaking in the same context, except in cinema, take, for example, `The Dark Knight`. Remember Harvey two-face? Graphics/CGI did wonders that face paint couldn't do so graphics do matter.
There is no reason why studios shouldn't be able to produce nice graphics with solid gameplay
"Video" "Game"
Two equal parts with a third sometimes forgotten but just as important "Audio." which is the same unfair treatment "Audio" received when "Tele" "Vision" reached a mainstream audience.
Poor "Audio" does so much work and never gets any attention.
Only idiots and people defending the weak hardware of their consoles/handhelds/PCs claim that's impossible to have great visuals with great gameplay.
Uncharted 2 was a fantastic game with great visuals and gameplay.
XperiaRay
I get your point but you picked some terrible examples. Final Fantasy VII, X, Kingdom Hearts, Shadow of the Colossus and Bioshock all had fantastic graphics for the time they were released and all, for the most part, still stand up graphically on many levels today.
More than that though, the Square Enix titles probably sold to a certain demographic because they looked so good (I know for a fact both VII and X were perfect examples for graphics whores at a point). That demographic may have grown to love the characters and the story, but originally they were in it because the developers had managed to do new and exciting things with the visuals.
So, yeah, I agree with everybody above.