
Worthplaying: "Designed by Dean Dodrill, Dust is about as close to a 'one-man' project as you can get. Dodrill hired out the audio work and voice acting and got publishing assistance from Microsoft, but the core of the game was programmed solely by Dodrill. This includes everything from the silky-smooth 60 frames-per-second animation to the varied quests and hyper-kinetic combat system. Dust is a labor of love, and it shows."

It's right that we recognize the 12 best indie games of the eight generation of gaming. It would be remiss to ignore the impact they've had.
Hollow Knight was a masterpiece. I cared less for the arena combat (Gods, not in the in-game arena) but everything was tight and the exploration was extremely enjoyable. Absolute masters of their craft in level design. I hope Silk Song gives the bees a second chance since their area was only a short subsection.

Mick Doherty has put together a list of indie games that, in his humble opinion, you need to play at least once in your life.

These are games made by a single developer. Serving as proof that you don't need millions of dollars and a team of people to make a amazing game.