
An opinion column via eGamer.co.za that introduces the concept of post-games, using Dear Esther as the running example.
Quote: "What happens when a game isn’t a game? Don’t get me wrong: I’m not asking what happens if a game isn’t fun. In that case, you reach for the off switch, the exit button, alt F4. I’m asking about what happens when a ‘game’ has almost nothing which identifies it under that banner."

The Chinese Room's Dear Esther goes free on Steam to celebrate the 10th anniversary of this foundational title.
Eh.
I mean free is free, but I found this to be a boring slog.
Not to mention this remasters actually made the game look worse in multiple areas.
I did quite like their A Machine for Pigs and Everybody's Gone to the Rapture though.

On Valentine's Day a decade ago, Dear Esther went from a Source Engine mod to a full-fledged indie game, catalyzing the "walking sim" genre. How does it measure up today?
"The China-based indie games publisher Secret Mode and Brighton-based (the UK) indie games developer The Chinese Room, are today very pleased to announce that they will celebrate the tenth anniversary of "Dear Esther" by making the genre-defining 2012 narrative exploration game free to download from February 14th to February 15th via Steam." - Jonas Ek, TGG.