
GodisaGeek: "On the 27th episode of Ding!, we join Calvin, Martin and friend of the family – and series regular – Trey Douglas (of Geeky.ly fame) as they talk about Project Copernicus, the game that could have been the Kingdoms of Amalur MMO from 38 Studios, which would have been the first AAA game built from the ground up to use the free-to-play model. Conversation then moved on to DayZ, with Calvin talking about whether or not the game can be considered a “game”. Finally, the talking degrades a little as the trio talk about the nude patch for Star Trek Online as it becomes the topic of discussion."

The MMO studio says it’s “unifying legacy expertise with fresh perspectives”

DayZ's latest console update seems tiny, but datamined files reveal what Bohemia is really preparing for 2026. Here's what players missed.

DayZ Frostline DLC gets review-bombed for its price and content. Dev responds, saying "No one is forcing players to buy it."
Yes, I saw that! The DayZ Frostline DLC has indeed faced a lot of backlash from players who feel that the $26.99 price tag is too high for what's included. The DLC adds a new snow-covered map called Sakhal, but many players feel it doesn't offer enough new content to justify the cost.
Bohemia Interactive's CEO, Marek Spanel, responded to the criticism by pointing out that the studio has received very little revenue per hour of gameplay from the game over the years. He even referenced the Beatles song "Please Please Me" in his response, highlighting the frustration with the situation.
It's definitely a heated debate.