
Video game puzzle designers tread a fine line: If the puzzles are too easy, they're boring, but if they're too hard, nobody will finish the game and you may wind up responsible for the deaths of hundreds of innocent controllers. The key is to make the difficulty of a puzzle come from a logical place so that solving it will make sense to the players, giving them a sense of well-earned accomplishment. But sometimes, the closest thing to a "logical place" that a game designer has is the cubbyhole underneath the toilet that his insane mother kept him in for most of his life. And that's how we get puzzles like these:
By: Mark Hill

A UK court has ruled that the unauthorized stealing of in-game currency can be legally classified as criminal theft.
IGN is a fraudulent clik bait farm pretending to be a news organization.
"that the unauthorized stealing of"
...You know as opposed to the "authorized steal of" personal data sites like IGN take part in.
But yes it is both IGNorant and morally questionable to imply that there is such a thing as authorized stealing.
Digital currency should be considered as legitimate as actual money. You buy it with real money, and has an equal exchange. So I fully agree with this and anything else that favours the consumer when it comes to digital currency in games.

Jon Bellamy lays out his vision for the long-running British studio, as well as discussing the success of the newly launched Dragonwilds and this year's Pride controversy

Get ready for some nostalgia.
Yes,
and I absolutely loved the logo of Sierra for some reason.
Maybe, mainly because of F.E.A.R. 😈
yes, everyone or at least most people should try to play some of them
I never played any 80s games, but played most of the 90's and early 2000's Sierra games