LoreHound.com writes: "Systems Designer Lindsay Haven walked iTZKooPA through the Foundry system in Neverwinter. First introduced in Star Trek Online, Cryptic Studios is employing a customized and updated Foundry for players to create their own adventures in Neverwinter. Applicable, given how mod friendly and community supported the previous Neverwinter titles were.
After delivering a quick demonstration of quest construction and instance building, Lindsay goes into further details surrounding the unique feature. Authors will be limited in the amount of content they can create. However, the rating system will enable players to suss out the drivel from the gems. In doing so, those with a high average of gems will unlock additional room for content."

Cryptic Studios announced with a press release that more of its veteran developers have returned to the studio following tenures elsewhere.

The MMO studio says it’s “unifying legacy expertise with fresh perspectives”
"Cryptic Studios and Gearbox Publishing are today very happy and excited to announce that "Neverwinter: Menzoberranzan" (Neverwinter’s 25th module) is now available for PC (via Steam), Xbox (via the Microsoft, and Playstation via digital stores (as announced at Wizards of the Coast’s Dungeons & Dragons Direct 2023 showcase)." - Jonas Ek, TGG.
It's for that online game, correct? I always wanted to see the drows home from Drizzt's books, I've read those years ago, but I never could fully imagine it from text alone. Looks a bit bright compared to what I remember how it was described, but I'm guessing that's for gameplay reasons.