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Is Guild Wars 2 Too Expensive?

From DevilsMMO:

'It’s something that I’ve rather taken as a given over the last few months: the Guild Wars 2 folks know what they’re doing when it comes to subscriptions. They’re not going to make you pay monthly – which is a plus, of course – and that gives it a staunch advantage over the competition. That’s what I thought, until today that is. Today I sat down to write a piece about Guild Wars 2 and about its means of access and I couldn’t for the life of me work out exactly why a “subscription” as available in Guild Wars 2 is still relevant in today’s world of Free-to-Play and constant micro-transactions. Has Guild Wars 2 been given a free pass based on appreciation of an outdated method of sale or is this the sort of MMO price scheme people would like to see in the future?'

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matgrowcott5010d ago

For the sake of people not reading the article: this isn't about the price as it is, but rather that the advantages that this model held for the original Guild Wars are no longer relevant. Casual players have a whole world of choice without having to pay a penny and hardcore MMO fans have no need to have a fall back MMO when there's a ton of new, free games coming out on a daily basis.

The game will still be a success, it says, but initial sales will only be for people excited by the Guild Wars name, not (like with the original) people who enjoy the convenience of an MMO without a subscription.

bicfitness5010d ago (Edited 5010d ago )

Who is even asking this question? The only topic of this sort (value) being circulated in the MMO community is on whether or not subscriptions have relevance in today's market.

Boxed games still sell, and that won't change any time soon. If anything GW 2 will pioneer a new age of AAA boxed + microtransaction.

Any comparatives to SWTOR are questionable too, lest we forget that it WAS a Box + Sub MMO that is going the F2P route on account of its failure and inability sustain its development with declining subscriptions. If they'd done Box + free to start with we'd be comparing apples to apples. As it is this question (that no one deemed worthy of posing prior to today) isn't founded on substantive facts or trends.

matgrowcott5010d ago (Edited 5010d ago )

I get the feeling you've rather missed the point.

Who is going to buy Guild Wars 2? People who know the brand and have followed the hype, of course. But those people were going to buy it from the very get go. People who have friends playing or will see ads online and have the spare cash will definitely consider, especially if they see it on offer.

But this cuts out a huge group of people who played the original Guild Wars because at the time there was no alternative to paying a subscription. In 2006, Guild Wars was deemed cheap because you paid once and that was it. Now, with Guild Wars 2 being offered at $50+ digital, it is amongst one of the more expensive games out there. That doesn't matter to people that want it (there's always a core group of MMO players willing to shell out money on the latest and greatest), but for those that played it originally because they didn't have to pay monthly there's no reason to invest in the sequel. Those same people now have access to thousands and thousands of hours of quality MMORPG game time without having to pay a penny.

SWTOR and GW2 can be compared because they're direct competitors over the same crowd of people. Saying they can't be compared because of different circumstances is ridiculous. Do you really think a casual or new-to-market MMO gamer will take into account a game's long history when choosing which game to play? Of course not. Star Wars, Free to Play or Guild Wars 2, money down straight away. It's as simple as that.

My thought that you missed the point completely is backed up in your other post. This isn't about subscription games Vs Guild Wars 2, but rather how a changing market has made the way Guild Wars 2 markets itself irrelevant to the people it was originally made for. That's not an opinion. Take a look at why the original Guild Wars put itself in the niche it did, why they had their game available in the way they did. Anyway you look at it, it just isn't applicable in today's MMO world.

EDIT: Oh, and I'm asking the question. I tend not to wait for everybody else to ask and answer a question time and time again before writing an article about an idea that interests me. If you were looking for that sort of thing, I'm sorry.

bicfitness5010d ago (Edited 5010d ago )

There are a number of reasons why this article is erroneous in its assumptions. I also find it amusing that the writer himself feels the need to come to N4G and substantiate his own opinions with what he sees as factual information. If an article or argument is strong, it speaks for itself.

First and foremost, you're comparing a game that was already exposed to the MMO market, including all said consumers that you're ranting about and FAILED. Going F2P won't give them the billions of subs that you're conjecturing nor will it renew interest in a game that sold amazingly well to the aforementioned fanbase and was subsequently discarded by it.

The rest of your arguments exist entirely in the realm of supposition with so much "what iffing" and "coulds" that I'm suprised you even have the gall to post them as if extrapolations or educated guesses in any way founded in reality.

The MMO market is contractile:

http://lorehound.com/news/m...

http://www.play.tm/wire/520...

These mythic players that you see flocking to the genre simply don't exist. People who wanted to play SWTOR have likely already played it, those who aren't simply aren't interested.

That Google search took a second and I took the first two hits I saw btw. Some research before your next editorial would be welcome.

Edit: If "a changing market has made the way Guild Wars 2 markets itself irrelevant to the people it was originally made for" is FACT. Please back that up. With data. Like this:

http://torwars.com/2012/02/...

(again a 1 second Google search did wonders)

Even your own reference to SWTOR DISPROVES this theory, as that game sold in the neighbourhood of 2 MILLION at launch. WITH a sub, I might add. Therefor one could argue that not only are boxed AAA MMOs STILL a profitable venture, but a resonable assumption would be that a boxed AAA MMO WITHOUT a sub would be an added incentive to purchase, no?

A more apt editorial (and feel free to use this) would be on if and how GW 2 will change the market to include a 3rd option for AAA MMOs of a box price without a sub. I was not saying that GW 2 and SWTOR can't be compared, I was implying that they can't be compared in the way that you are choosing to do so.

Anyway, I'm not going to try and reason with people who make sensationalist articles that bring nothing interesting or valid to the table.

Do take care.

matgrowcott5010d ago (Edited 5010d ago )

@BicFitness

Have you read the article? I kind of feel you haven't. If you had - at 1100 words and with more than enough to back up what I've now had to explain three times to you - I don't feel you could call it sensationalist. The Old Republic is mentioned only once in the context we're discussing it, as a representation of ONE of the many, many free to play titles that casual and new-to-market players can get for free over the paid-for Guild Wars 2, and then it's instantly bunched in with every other f2p game on the market. I also explicitly say that Guild Wars 2 will be a success and that the AAA MMO is going nowhere so long as the core gamer still has an interest.

It just seems you're arguing with me over points that I haven't actually used. There's no way of arguing that the market that the original Guild Wars most appealed to - people tired of paying monthly for World of Warcraft and the other bevy of MMORPGs that came out 2004-2007 - just doesn't exist any more. There's no way you can back that up outside of common sense. There's no figures needed to back up that statement because the free-to-play market has quite obviously filled that gap. Those people are happy playing Perfect World and Aeria games and that free-to-play market is where the majority of new players will end up. Either that or World of Warcraft.

Which bit of that do you disagree with? Because at the minute, in a roundabout way, we seem to be agreeing on almost every point except the one presented in the article.

strauser3605010d ago

GW1 had Microtransactions too. GW2 isn't p2w unless you are gullible. The only things that you can get in GW2 with actual cash are cosmetic bonuses or small things that are in the game already. The core game remains unchanged. What you get out of the box is the complete full game.

+ Show (1) more replyLast reply 5010d ago
TitanUp5010d ago (Edited 5010d ago )

i never played the first guild wars and i didn't know what it was when i started hearing about guild wars 2.

im buying guild wars 2 for guild wars 2 not for name of the first game.

no im buying guild wars 2 for pvp,pve,crafting,professions,s tory progression,influence currency,dynamic events,meta events,group events,platforming puzzle and fun.

i don't care if the game has a subscription or not played other mmorpg with subscriptions they were good. played f2p without subscriptions they were good.

if i want to play a game i will play it either way

matgrowcott5010d ago (Edited 5010d ago )

...which is exactly what I've put. You're one of the group buying it because you like the looks of Guild Wars 2. You don't fall into the group of people not interested but who, six years ago, would have been interested in Guild Wars because it meant you didn't have to pay a subscription.

Presumably you're NOT buying it because you don't have to pay a monthly subscription?

EDIT: Then you're not one of the people I'm talking about in this article.

GamerToons5010d ago (Edited 5010d ago )

Your completely wrong. It's not too expensive as there is no sub and most good sub games cost 50-60 bucks with only a month game time.

You are also wrong why most want to play GW2. It really has nothing to do with the name.. It has to do with gameplay.

MMO players, like myself, are looking forward to something new and GW2 is just that. It has all the features any MMO fan would like.

Having cosmetic items in a cash shop that can be purchased with in-game gold is not pay 2 win.

That's why your article sounds like its coming from an uniformed writer, because it really is.

Wizziokid5010d ago

"if it manages to survive against The Old Republic F2P"

common now that's just a given isn't it, not saying SWTOR is terrible but I've played both and GW2 feels more like an MMO where as SWTOR just doesn't.

matgrowcott5010d ago (Edited 5010d ago )

"if it manages to survive against The Old Republic F2P and all those other games on the market"

The Old Republic is also much, much cheaper. For a casual there's just no competition between free and paid-for, no matter if there are subscriptions or not.

bicfitness5010d ago

Everyone considers subscriptions. If you think casuals don't weight $15/ month you're wrong. In most cases they feel cheated when they realize "what do you mean I have to pay to keep playing?".

Chrono5010d ago

I think it's a little bit expensive, but I would still buy it.

pandehz5010d ago

Its a little too expensive.

£50 regular
£65 for digital deluxe

atticus145010d ago

I always wait for sales but 60 is pretty much the norm for um...years now, and if you enjoy mmos and plan on sinking the time into it its probably one of the better 60 bucks you can spend.

The game has already been on sales numerous times though, lots of pre-order deals if anyone payed attention. I'll pick it up when its 30 if im craving the game. I did have fun in beta but just so many games coming out and tons in my backlog still yet and many old ones still yet to play.

40°

Guild Wars 2: Visions of Eternity Trailer | The Game Awards 2025

Whether you're jumping in for the first time and playing for free or adventuring in our recently launched sixth expansion, Visions of Eternity, the best time to play Guild Wars 2 is now! Join the millions of players in Tyria and experience the friendliest MMO community firsthand.

100°

Guild Wars 2: Visions of Eternity launches today

A legendary adventure on the island of Castora awaits.

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guildwars2.com
PRIMORDUS194d ago

Who else but me posts GW2 updates 😎 One of the few companies I support, for over 20yrs.

jznrpg193d ago (Edited 193d ago )

I played it a little years ago. It was fun but I had children after I started playing and gave it up so my wife wouldn’t hate me. I got to 50 and then hung it up

Michiel1989193d ago

Arenanet is doing smthn wrong with marketing, I never once seen an ad for a gw2 expansion and always hear it like this once an expac is already released. Not that I would play it cause I'm a gw1 purist haha

PRIMORDUS194d ago

@Christopher thanks for the fixes.

60°

Announcing Guild Wars 2: Visions of Eternity - Trailer and Elite Specializations Reveal

New elite specializations and a fresh adventure on the magical and never-before-seen island of Castora - The sixth expansion launches on October 28!

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guildwars2.com
PRIMORDUS280d ago

Got my preorder in, October 28, 2025 here we come 😎