
It's almost as if the team from Gearbox went into Gamescom with the intention to prove to the hardcore RPG nuts that, yes, their game is a viable RPG.
Some wrote Borderlands off as a shooter with RPG-lite elements - but the presentation shown behind closed doors at last week's event seems intended as a response to those who claim that, showing off RPG elements of impressive depth in tandem with the manic shooter gameplay the series is known for.

Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."

Ahmad from eXputer: "Borderlands 2's unrivaled storytelling is something that has to lean into the core elements of the next iteration in the Borderlands series."
I'm curious how they are going to do the Siren since they've kind of wrote themselves into a corner regarding the lore.
it will probably be alot like wonderlands, since that is the last borderlands game
but we'll see soon
Most people do. But the people that create the games don't seem to understand that.
I bet it will be even worse than BL3 when it comes to story and character designs.

While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.
If by "unlike the first game, each character has three trees..." you mean "exactly like the first game" then I agree.