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140°

DLC: How developers should and shouldn’t do it

Brady Ruiters from ITF Gaming writes: So recently, as you all may have heard; BioWare explained that day one DLC makes business sense and in addition to that, it’s what gamers want. I don’t know which gamers they might be referring to but I sure as hell don’t appreciate what they’re doing.

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itfgaming.com
Mariusmssj5043d ago

One word : CDProjektRed

They know how to do proper DLC

Kin23g5042d ago

For me, it's ME2:Lair of The Shadow Broker DLC. I've played several great DLCs, but this one was just exceptional in every single way. It's the perfect example of how DLCs should be IMHO. It was two times better than the main game itself. And the ending was just brilliant. It delivered some of the video games' finest moments I've ever seen.

Xof5042d ago

Not... really. They've said themselves that their DLC model is very, very hard to do and can really only work under certain circumstances. And even then, gamers more critical than I could point out the fact that CDR's DLC could easily be classified as "content/optimization that should have been part of the game from day 1."

The simple fact of the matter is that there are an overwhelming number examples of universally bad DLC, but zero examples of universally good DLC.

The only "DLC" I can really point to and call it universally good isn't really DLC at all--I'm talking, of course, about the new wave of "bite-size" digital games, stuff like Journey and Bastion are the most recognizable examples of this, but it all began with Insomniac releasing some standalone Ratchet and Clank DLC.

DasTier5043d ago

Hmmn Lost and damned was awesome as was undead nightmare, but some of the other RDR DLC's "Legends & Killers" were a complete dud.

ITFGaming5043d ago

I was a big fan of Undead Nightmare.

CrimsonessCross5043d ago (Edited 5043d ago )

LOL! It might make "business" sense for Day 1 DLC, but it doesn't make for happy customers, in addition to making "common" sense.

It's what gamers want? DAY ONE DLC?!?!
Let's hope they beat or play the game for a month at least with the way people do things.

And yeah I have no idea who they're referring to...I am not paying jack crap for Day one DLC that probably should have been on the disc in the beginning. Cosmetic stuff I can see happening but that is content BEFORE RELEASE that should have been put into the release of the game...

I understand that it can depend on who it is and what content it is and I could go on and on about that, but Day one DLC...Just doesn't seem right.

http://n4g.com/news/1055857...

And now I see why our games need fixes and patches aand everything. They try to finish the game ASAP so they can decide what they want to do with their DLC after people eat the game up.

MoonConquistador5043d ago

Well said crimsoness. If they want to offer optional DLC on day one like the ability to upgrade all stats to save you building up over time (Tiger Woods golf) then fair enough, that's for people with more money than sense and a lack of patience.

But when it comes to story lines that add something to the story (assassins creed) then its ridiculous.

Whilst we are on the subject, I hate the fact some trophies are patched into the game which then show on your trophy list, even if you had no intention of buying it. DLC trophies should be patched in when you buy the DLC (Motorstorm Pacific Rift)

ITFGaming5043d ago

That's actually extremely well said. It kind of forces you to download additional in order to finish off the trophy hunt.

CrimsonessCross5042d ago (Edited 5042d ago )

Thank you MoonConquistador. :D Well said right back at you! :)

Yeah, I remember that crap. I think or have seen lots of games doing it the way you said about buying the DLC and adding them into the achieve/trophy list (well, as I've seen on the 360, I don't know about PS3). If you're a completionist of the core game and DLC is released and messes everything up...it's irritating.

And at least you helped me clear it up and understood the direction I was taking my comment in :) my mind branches off in so many directions sometimes and it can be taken in different ways depending on how view people see it.

Repeating myself a little
It depends on the game, what the DLC gives (how much content), how much it is, what company is behind it and so much more, but in no way should DAY1 DLC be made before it can be bought and shipped around the release date; it is something that should be shipped with the game.
The disc-locked DLC as well is insanely effed up as well..."here let's put some DLC on the disc to save them a download time and having to put it up on the marketplace!"....uhmmmNO.

The AC2 (the extra segments) DLC was a poor excuse to squeeze money out of people. Never bought the AC2 "DLC" either.

STOP LEAVING COMPLETE CONTENT OUT OF YOUR GAMES AT LAUNCH! >.<!
Dlc plans are fine, of course...Day1 Dlc though is too soon.

60°

Rockstar launches official marketplace for mods

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.

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gamesindustry.biz
Christopher146d ago (Edited 146d ago )

I wonder how much of this isn't just taken work of others who have modded for free.

Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.

fr0sty144d ago

What I see happening here is, R* is going to ban mods in GTA6 UNLESS you buy them from the marketplace and R* then gets a cut of that sale.

ActualWhiteMan144d ago

Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.

Christopher144d ago

It's okay as long as they get a cut of the money.

fr0sty144d ago

Expect R* to force it on you.

Snookies12144d ago

Yep, right there with you. I'll happily donate to a mod creator if it looks really cool, or if I enjoy it. But expecting payment up front? Nope, not touching it.

IanTH144d ago (Edited 144d ago )

I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.

Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.

I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

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50°

Red Dead Redemption Hits 3.3 Million Netflix Downloads on Mobile

Red Dead Redemption hits 3.3 million Netflix downloads on mobile, underscoring how subscription access drives reach over paid sales.

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4scarrsgaming.com
Christopher148d ago

More like people don't play these type of games on their phone normally and don't try them out. Not like the places where people do play these games haven't crushed those numbers easily.

How many people actually played more than an hour of the game or came close to finishing it on mobile is the real question. If people aren't playing the games to a point that is purposeful, then why try when a subscription that is behind a streaming service isn't a sign of success but just curiosity.

VenomUK146d ago

What if Netflix becomes ‘the Netflix of gaming?!’

Alek83146d ago

I downloaded it because I already have a Netflix sub.
I am not going to buy it for $40 or whatever it costs on Google Play.

I tried it out and will be sticking to the PC version, but it's not bad.

Having said that, this is the issues I see vs the PC version:
1. Greatly reduced texture resolution.
2. Massive downgrade ALL lighting quality (this includes water, shadows, etc).
3. Stutter and heat. Prolonged play leads to both.
On the plus side, we have:
4. This thing is like 6GB vs the 12 on Steam.

Great way to try the game, but not the best way to play it.

darthv72148d ago

Perhaps Netflix will make a RDR series now that ST is done with.

Lionsguard147d ago

A Netflix version of RDR?... Oh boy... I can't wait... /s

TheColbertinator147d ago

They should build a production that includes members behind the True Grit remake and Hell on Wheels from AMC. Both were perfect for wild west vibes.

gold_drake147d ago

but i doubt people ACTUALLY played it on smartphone vs tried it out.

120°

Rockstar Says Red Dead Redemption Xbox 360 Upgrade Needs More Time

Rockstar says the free upgrade issue affecting Red Dead Redemption Xbox 360 owners requires more time to resolve, with another update expected within five days.

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twistedvoxel.com
Minute Man 721180d ago

Another free update...good to know but I don't own a series X

Petebloodyonion180d ago

I’m not sure what the exact issue is. I had no trouble getting the free update—you basically get the new game for free if you have the 360 version in your digital library. Maybe the problem is related to owning or not owning the Undead DLC expansion.

Hypertension140180d ago (Edited 180d ago )

Yea I think thats what it is. I also own the game but not the expansion, and im unable to download the update.