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40°

A Message from A Special Place

Do you love the rustic and timeless feel of Northeastern America? The cliffs, the forests, and the brisk air? Does the tranquility of a secluded and close-knit town make you feel right at home? Need a good place to settle down with the wife and kids? My good friends, I was much like you. I tired of the hustle and bustle of the urban life, took my car, and rode away. Rode away from a terrible life in the city…of debauchery, violence, and many other things I regret. There were more than a few tribulations, but I found the epitome of safe and hard-working American living. If you’re visiting or if you got a means to settle down, you can’t do much better than Silent Hill...

110°

GOG Reportedly Teasing Possible Re-Releases Of Silent Hill 1 & Halo

GOG appears to be teasing potential re-releases of Konami's survival horror game, Silent Hill, and Xbox Game Studios' Halo: Combat Evolved.

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twistedvoxel.com
jznrpg296d ago

Still have my Silent Hill 1 copy

P_Bomb296d ago

So do I! It goes for a nice sum these days, but I ain’t sellin’!

Puty296d ago

Can we have SH1 on PS Store?

SimpleSlave296d ago

It's crazy to think that GOG will have Silent Hill 1/2/4, Dino Crisis 2, and Resident Evil 2/3 before the PSN. What the actual fudge is Sony even doing over there?

FinalFantasyFanatic295d ago

I will probably pick up Silent Hill 1 right away if GOG gets it, I grabbed BOF4 as soon as it was released, haven't picked up Dino Crisis yet since I already bought it on PS.

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130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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www-alhub-me.translate.goog
senorfartcushion326d ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg325d ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler89326d ago

Hope they use his vision in the game

Inverno326d ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman326d ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof326d ago

I wouldn't hold my breath on "bold".

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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prankster101.com
Knushwood Butt567d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde566d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai566d ago (Edited 566d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde566d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.