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Preview: ColourBind | Saving Content

Excerpt: "If you were ever wondering about whether a game could accomplish great design and functionality just by using basic geometric shapes with primary and secondary colors and still be good? ColourBind is it.

To complete each level, you must take your basic soap box derby racer (or perhaps it’s a moon buggy) across the level efficiently to earn a medal. This two-wheeled vehicle is your mode of transportation to help complete the puzzles that lie ahead. Each of the levels uses RGB (red, green, blue) to affect gravity. Each color is tied to a directional gravity. Though, each color is not tied to a certain gravity rule, it can change from level to level. There are basic platforming and timed jumps, switches to hit, color changes, and jumping with the use of an ability that embiggens your tires to complete the tasks."

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savingcontent.com
40°
5.0

Review: Colour Bind | oprainfall

oprainfall writes:

"Since the dawn of platforming games, the ability to mess with gravity has been a staple for at least one level in many games of the genre. Finding the right direction and moving properly within it could be disconcerting for the player, and really shake things up. Oftentimes, enemies and objects weren’t affected by the shift, leading to two inconsistent directions for gravity. But… what happens when there are three?"

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operationrainfall.com
30°
7.0

Colour Bind | Non-Fiction Gaming Review

Non-Fiction Gaming writer Anthony flips gravity to get his brain going in the right direction. Colour Bind (Not Colourblind) is a fantastic brain teaser that may leave many frustrated.

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nonfictiongaming.com
golding894658d ago

Not my kind of game. But interesting nonetheless.

30°
7.0

Review: Colour Bind [Press2Reset]

Welcome to Colour Bind, where red means up... or was it down? Sam checked out this indie puzzle-platformer to test his reasoning abilities.

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press2reset.com
Sharodan4922d ago

Portal has opened up the puzzle game genre to everyone with an idea of how to bend physics. I dunno... this game looks like a pass to me.

Elderly_Cynic4922d ago

The big difference is that Portal was very intuitive. This concept doesn't have any logic behind it... there's no way to instinctively understand what's expected of you.

I'm with you in putting this in the 'pass' column.