
Yesterday Ubisoft revealed that Assassin’s Creed III: Liberation will have an option called “Touch to Kill” that allows players to use the Vita’s touchscreen interface to attack instead of the standard gamepad controls. The function essentially freezes time for a moment and allows players to select a string of enemies to attack.
But why does this even need to exist? It doesn’t augment the gameplay in any discernible way. Actually, it forces players out of the gameplay for a moment and then treats them to a short quick time event. Mashing buttons would be preferable in my book. At least then I’m actually playing the game.

Insider Gaming - "Ubisoft has cancelled yet another game, this time ending development on the Animal Crossing-inspired title Alterra."

HALIFAX (April 14, 2026) – Laid-off Ubisoft workers in Halifax have voted overwhelmingly in favour of a settlement with the video-game giant. The terms of the settlement, including the compensation employees will receive, is confidential.
I can't sit here and act like I know these workers financial situations. And I'm sure nobody wakes up WANTING to go to court. But for the sake of the industry, I wish some of these types of cases made it to trial.
Settlements allow companies to continue to do whatever abusive practices they do. While the trials (should the company lose) would actually force real changes for the better.
But again, I'm not in these workers shoes and I can understand them not wanting to risk it.

Two-day event includes exclusive reveals, trailers and playable games on show floor.
I don't know that they get much of a choice when it comes to some of these platforms. Something along the lines of:
"Oh, you'd like to develop on the Vita? Great, just make sure you include game mechanics that utilize every single asinine control method we've put on there, or nun4u."
All-too-plausible conjecture, in my opinion. I suspect many developers would forgo such lameness if they truly had the choice.
"Actually, it forces players out of the gameplay for a moment and then treats them to a short quick time event."
A QTE is still a gameplay mechanic. Regardless of what you think. Secondly, QTE's are "quick", they have a time limit for you to initiate the action as "quickly" as possible. AC VITA's interface is merely a multiple-option touch feature. NOT QTE.
Amazing isn't it. It's the best interface possible on other platforms but a gimmick on the Vita. PATHETIC
the moment sony, MS, and Nintendo stop creating new ways to play games, these same guys will whine that everything is the same...
Think the touch screen feature they showed in the ACL trailer looked rather pointless, the rest of the trailer looked very good.
It looks like Ubi is actually treating the handheld game at least with some diginity. Not like Activision and their Vita CoD.
Considering how abysmal Vita's sales are atm, this game could only help..How much remains to be seen.