
Yesterday Ubisoft revealed that Assassin’s Creed III: Liberation will have an option called “Touch to Kill” that allows players to use the Vita’s touchscreen interface to attack instead of the standard gamepad controls. The function essentially freezes time for a moment and allows players to select a string of enemies to attack.
But why does this even need to exist? It doesn’t augment the gameplay in any discernible way. Actually, it forces players out of the gameplay for a moment and then treats them to a short quick time event. Mashing buttons would be preferable in my book. At least then I’m actually playing the game.

Clint Hocking, the creative director of the upcoming Assassin’s Creed game, Codename Hexe, has left Ubisoft, VGC understands.

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.
The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

“Assassin’s Creed” publisher Ubi soft is trying to emerge from a rocky few years. CEO Yves Guillemot breaks down the new strategy for success.
“Ubi soft is trying to emerge from a rocky few years“
^ THIS after Ubisoft’s fluff pieces about how great they are doing after Assassins, Attack on Titan and laying offs. The hype fell the floor apparently.
I was a bit gutted with The Division, too many bells and whistles like Far Cry. Never rated Prince of Persia or The Crew. Rayman, it’s too long in the tooth, lay it to rest.
Far Cry and Assassin's Creed, this is all Ubishit can make. It would be better if Ubishit just close down, and sell their other IP's, like Splinter Cell, Beyond Good and Evil, etc. Far Cry and Assassin's Creed can just die, that is enough.
I don't know that they get much of a choice when it comes to some of these platforms. Something along the lines of:
"Oh, you'd like to develop on the Vita? Great, just make sure you include game mechanics that utilize every single asinine control method we've put on there, or nun4u."
All-too-plausible conjecture, in my opinion. I suspect many developers would forgo such lameness if they truly had the choice.
"Actually, it forces players out of the gameplay for a moment and then treats them to a short quick time event."
A QTE is still a gameplay mechanic. Regardless of what you think. Secondly, QTE's are "quick", they have a time limit for you to initiate the action as "quickly" as possible. AC VITA's interface is merely a multiple-option touch feature. NOT QTE.
Amazing isn't it. It's the best interface possible on other platforms but a gimmick on the Vita. PATHETIC
the moment sony, MS, and Nintendo stop creating new ways to play games, these same guys will whine that everything is the same...
Think the touch screen feature they showed in the ACL trailer looked rather pointless, the rest of the trailer looked very good.
It looks like Ubi is actually treating the handheld game at least with some diginity. Not like Activision and their Vita CoD.
Considering how abysmal Vita's sales are atm, this game could only help..How much remains to be seen.