
Excerpt: "Combat is basic at first, you can jump and attack. Soon enough, you gain abilities that allows your companion to shoot projectiles and you earn a windstorm ability to lift and damage foes. Combine them and you can do some serious damage and reach some ridiculous hit counts. There’s an achievement for a 1000-hit combo, my current hit-count is at 968 – frustrating. Over time Fidget will earn new abilities that aren’t more or less powerful, but can do specific types of damage and different areas of effects to them.
The gameplay is smooth as butter, running at a crisp 60fps. When there are no enemies, the camera zooms in on Dust and Fidget showing off their great detail and allowing you to see the animation at work. When enemies are near, the camera zooms out to give you a better view. And every piece of land you visit is unique and intriguing as the last. Dynamic weather comes and goes as you traverse the lands from intense thunderstorms and rain to snow and avalanches covering the landscape."

It's right that we recognize the 12 best indie games of the eight generation of gaming. It would be remiss to ignore the impact they've had.
Hollow Knight was a masterpiece. I cared less for the arena combat (Gods, not in the in-game arena) but everything was tight and the exploration was extremely enjoyable. Absolute masters of their craft in level design. I hope Silk Song gives the bees a second chance since their area was only a short subsection.

Mick Doherty has put together a list of indie games that, in his humble opinion, you need to play at least once in your life.

These are games made by a single developer. Serving as proof that you don't need millions of dollars and a team of people to make a amazing game.