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Unreal Engine 3 powered horror game 'Routine' Revealed

DSOGaming writes: "Lunar software is an independent development team of 3 with sound and music from Mick Gordon. This indie team today announced its Unreal Engine 3 powered horror game, Routine. Routine is an 80s vision of the futureset on an abandoned Moon base, it is a new first person horror exploration game which has a heavy emphasis on hiding, survival and Perma death!"

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dsogaming.com
bubblebeam5022d ago

Hopefully the HORROR isn't referring to unreal engines trademark slow texture streaming.

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Steam's spring sale starts this week, with discounts on some of the biggest indies and AAA games

The 2026 Steam Spring Sale begins on Thursday, March 19 at 10 a.m. PDT/1 p.m. EDT and runs through Thursday, March 26 at the same time.

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7.9

Routine Review | NoobFeed

Mahi from NoobFeed writes: ROUTINE is a work of focused horror design. It focuses on mood rather than show, immersion rather than ease of access, and conflict rather than power fantasy. The game does a great job with interface design, environmental stories, and sound effects. ROUTINE works because it trusts people to think about what they do instead of just reacting.

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noobfeed.com
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7.0

Routine Review [Capsule Computers]

Travis Bruno of Capsule Computers writes:

"It came as something of a surprise to learn that when Routine was released it had actually been a game that was first announced over thirteen years ago. Despite the slew of horror games and retro-futuristic titles that came afterwards, Lunar Software persisted with their vision in creating a horror game that does everything it can to make sure players are kept on their toes as well as immersed in the experience as possible by leaving them hanging with every puzzle and navigating the creepy halls of the lunar base. The question is, while the wait was a long one, has Routine turned out to be a success, or a routine failure?"

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capsulecomputers.com.au