
GD: Every now and then there comes a game that redefines it's genre. For horror games, that game is Slender. The game was made by a small indie developer Parsec Productions and it's gameplay focuses on the most primal feeling of human nature: fear. And it's the most frightening game I've ever played. And I've played A LOT of games.
The development of the horror genre hasn't been without its twists and turns. But today, what does a game like Resident Evil 7 have to do to impress gamers?
OX writes: "We've played many horror games and they've taught us who we are: Mike is a fearproof robot and Andy's terror reflex is singing. To check they've been paying attention, I test Mike and Andy with classic clips from Slender, Outlast, Layers of Fear, The Evil Within and the rest. What happens next? Find out in the following, not-un-harrowing quiz. "

Mike Clark from G4@Syfygames explores some of the video game enemies that made terrifying noises that haunt him to this very day.
No mention of Clickers from the Last Of Us. Hearing those through my headset terrified me.
Only one comes to mind and that is RE4'S Regenerators/Iron Maiden so terrifying Imo lol
No feral ghouls from Fallout 3 either. I remember the first time I heard one, it scared me pretty good, because I hadn't seen or heard one up to that point.
Wow. Now this is proof that reviews are indeed broken. I played the game. There was NOTHING scary about it at all.
You walk around collecting 8 pages while something you cant see chases you.. No depth at all. The static you get when he gets close breaks any immersion because its so unrealistic you are instantly reminded you are playing a game.
Now you know what would be good?
Tie something like this in with augmented reality so that you actually have to be out in the woods in the dark. have it tie in with GPS also. Now that would be a scary game indeed. At least til people started running scared and killing themselves falling into rocks,trees etc.