
Capcom director Hideaki Itsuno believes that compared to Western video game developers, Japanese developers have different priorities. Itsuno claims that Western developers start with a game’s visuals, and then work on building its gameplay. According to Itsuno, Capcom Japan gradually builds a game’s visuals but after solidifying its gameplay.

All 21 Classic Games are playable for a limited time 🎮

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.
Using Artificial Intelligence (more like Realistic Stupidity) art assets in your games is a great way to get people to boycott your product. We don't need that ugly, unsophisticated, generic, fake art in our games, good on CAPCOM for not using that garbage.
Naw you can't fool us, You work with Nvidia, that's a fact! And here you wanted to advertise but now look stupid!
Really Capcom said this?? Im in Disbelief....Whats so unique about RE6 gameplay? If anything it piggy backs on the "western developers' focus" of graphics over gameplay
Capcom hasnt been a gameplay focused company since the PS2/Xbox/GC generation..
I think Final Fantasy XIII is a good example at flawless perfection in visuals and complete and udder failure in gameplay.
Capcom has a really negative way of thinking this generation and I don't understand why.
it really depends on who is developing.
I would say Japan focus on fantasy, while western devs focus more on realism.
Thats why graphics are more important to western devs because they want to make it look as real as possible while Japan usually have more unique art styles .
Ohhhh..this is going to be bad, but I have a friend reading this over my shoulder who said, "of course the Japanese focus on gameplay more. They can't open their eyes up wide enough to see the graphics." I smacked him.
As much as Japan and America have similar interests, our cultures are so completely different that our expectations in games follow suit. Japan will spend serious man hours making a female's boobs bounce in ten thousand directions as she walks. America will spend the same amount of time making sure the blood splatter on the wall looks realistic. Sexuality is more open in Japan than it is here, as well as more acceptable, (save for the pubes! The evil, evil pubes!), while sexuality in America is stifled but murder is death are everywhere. And if you look at the style of games that come out from both countries, at least in general, you can see where the focus is when it comes to graphics and gameplay.