
Saints Row is part of a fast growing series in the gaming industry. It was started as an open world crime game where the player’s created character gets involved with a gang called the Saints. As the story progresses into Saints Row 2, that same character becomes the leader of the gang, being one of the most ruthlessly violent characters around. With the releases of Saints Row: The Third, player expected that same aggressive feeling. Fans craved the brutal character that they created, that they became. In order to attract a new fan based developers, Volition, and publisher, THQ, decided to take this serious yet humorous franchise in a new direction. While fans of the series longed for the next installment of the Saints Row series following how the games were in its past, what they were given was something totally different; a funny, cheesy storyline and so much outlandish content that the game was about making a fool of yourself more so then being the well respected kingpin as the player was before.

Original Saints Row design director Chris Stockman has declared the Saints Row franchise is "dead".
I just started this game last night, just the player creation had me upset. You choose male but they stand like a female. Eyebrows are all effeminate, face, and verything seems to be modeled after a female with a thin male overlay.
I only played the opening and didn’t even complete that before I turned the game off. I will likely go back and try it again, but a very weird first impression.
The franchise has been complete utter garbage for almost 20 years. The first one was the only decent game of the lot of them.

Somehow, Saints Row returned. Well, kind of. In a giddy post on the Saints Row subreddit, a lead on the original game in the Saints Row series announced that someone, somewhere might be interested in firing up Volition's (RIP) open-world crime games once more.
Please not made in fortnite graphics by whiny petty developers who argue on twitter this time
My problem is I’ve played all of them but probably collectively an hour a piece for each. Never really got into them and always got them on discount. I wonder if that’s just the general consensus on this game. Because doesn’t feel like any of them are really worth it
Get rid of the regenerating health, or only have a certain food type that regenerates health a bit. Regenerating health + food seems a bit much but just IMO.. I always found that a bit stupid.
Drive it like you stole it.
I am so much more of a hardcore fan of Saints Row and wouldnt mind if the trashed the story from Saints Row The Third and continued off of Saints Row 2. I understand how the new fans feel though and think Volition should find a balance with a hardcore story and funny activities in Saints Row 4.
I CANNOT WAIT FOR THIS GAME.. me want release date!
Saints Row The Third was one of the most entertaining games I've played this gen.
They should always appeal to their loyal fans first, if new fans like Saints Row enough they'll just fall back onto the new changes and accept them but trying to accept old fans to accept new out of place changes just won't work.
I enjoyed SR3 but I felt like I was playing a new IP, it was too wacky and over the top...plus the map size had became smaller.
Like The Superior has said above I'd rather they play SR3 off and continue from SR2. Hell even if they did it as "I had the strangest dream Gat" I would be cool with that.
They need to ignore SR3 and go back to what made SR2 so fun. Hell SR4 could be about Dex.
I just think at the end of the day, a person who has played SR and SR2 would be a fan but can you really listen to new fans first who have only played SR3 because of th new changes. Surley people who have played SR1 and SR2 are bigger fans then new fans...
Jeez a lot of developers are selling out and giving their loyal fans the middle finger when they make a sequel. I'm going to be scared getting interested in a new IP now incase they ruin it with a sequel which plays nothing like wha I played in the first game.
It really seems like THQ has to do some soul searching and balancing act to figure what the franchise should stand for. I think the outlandish departure was to help differentiate Saints Row from GTA.
I think they really need to look hard at appealing to the core and to the new with maybe two different experience wrapped up in the same package.
They must also remember you can't please everyone and trying to do so is like trying to herd cats...good luck with that.