
Since its debut on consoles last year, it's the parts unknown about Dark Souls' grim, ethereal world that have made it so compelling to explore and discuss. The decaying medieval castles, the foggy woodland acres and the webbed catacombs that form its underbelly are woven together by a network of pathways the mesmerising extent of which is only truly revealed by the end of the game. It remains an astonishing looker in places too - and a real challenge, in true series spirit, for those that have the mettle to play by its firm-but-fair rules.

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."
Everyone was criticizing Sony for not pushing for the BB remake. Turns out they gave it the green light. The original still holds up really well
Man this just fucking sucks, I respect Miyazaki and Shohida's wishes, but Bluepoint would have been the perfect studio to take on a project like a Bloodborne remake. It's still an absolute masterpiece, but the performance and frame pacing could easily be solved on the current hardware now.

Sony's bold entrance into the console market back in the '90s heralded the use of CD-ROMs instead of cartridges, which convinced several companies to jump on board the PlayStation train. It turns out FromSoftware was one of those companies lured in by the appeal of discs.

Elden Ring Nightreign, a weird and experimental multiplayer-led title that FromSoftware basically built in a cave using exploded fragments of Elden Ring proper, has been a big hit.
Good preview.
I cannot wait to be beat down by this game!
"Dark Souls PC uses the very same 1024x720 internal framebuffer as the console versions, regardless of which resolution has been set in the menus"
Sounds like the worst port possible...