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Digital Foundry vs. Oculus Rift

Head-to-head with project creator Palmer Luckey - can this hardware Kickstarter revolutionise VR and stereo 3D?

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eurogamer.net
guitar_nerd_235039d ago

I so want this, I might order the devkit with Doom 3 if my pay is ok in a week.

Amazingmrbrock5039d ago

I don't know why everyone is so blown away by this thing. They had ar helmets in the mid 90's, I remember using one to play rise of the triad at the pne. Also sony put out something very similar last year. The only nominal thing about this device is the vertical fov. Even with that it's fairly low resolution can't be that great.

I know many will disagree with me, but I would prefer you to try to convince me of your opinion. I'm not against this thing I just don't see the benefits. So what are the benefits you see from it against the arguments I've made against it?

guitar_nerd_235039d ago (Edited 5039d ago )

It's because technology has reached a point in which they can exist in the way they were imagined to be in the first place.

Imagine full peripheral vision, combined with stereoscopic 3d, combined with the parallax effect of head tracking (see Johnny Lee Wii head tracking) combined with modern quality graphics and gameplay.

You see a big scary enemy monster and they litterly look 20ft tall.

You stand at the bottom of a mountain on Skyrim and look up in awe at the scope naturally- intuitively.

You stand in a dense forest and manovour your head to peer through the branches.

The Sony thing from last year makes it seem like your in a private cinema, this should make you feel like your in a private world.

It could even make a decent motion controller practical and more fun than controller / mouse.

It's escapism as its finest in theory.

I agree the resolution isn't great but they acknowledge that and say the consumer version will be higher when it releases next year.

Dasteru5039d ago

@guitar_nerd_23:

The Rift doesn't provide full peripheral vision, It is 110 degrees. Full peripheral is 180.

guitar_nerd_235039d ago

@dasteru

Close enough for jazz, they say the consumer one will have an even wider field of view.

But yeah fair point.

Cyb3r5039d ago

Right this might be a stupid question but is the devkit only available to developers?

guitar_nerd_235039d ago

Not if you give them $300 dollars or $330 for outside USA from my understanding and it comes with Doom 3 ready to go.

70°

Luckey Explains Microsoft and Oculus Relationship, Ensures Rift 'just works'

VRFocus reports on Oculus Rift creator Palmer Luckey explaining the relationship between Microsoft and Oculus VR and how it helps the VR kit.

SteamPowered3992d ago

I am very excited for the Rift launch. Not so much for the X1 streaming, but the Pc side. I see more and more incredible experiences on the Oculus Share site.
On the flip side of that, I dont know how they expect gamers to spend about $1500 all in when the recommended specs call for a 970.

Pandamobile3992d ago

People that are seriously considering buying a Rift probably already have reasonably high-performing PC.

It's not like you have to chuck out your old one and start from scratch. I haven't upgraded my rig in years and all I'd have to do to be VR-ready is upgrade my GPU.

SteamPowered3992d ago

Oh I hear you absolutely. Im holding off on a 980ti due to AMD releasing the Fury GPU. I have absolutely no qualms about paying for this experience. Truth be told, I even want to budget for a portable rig with VR.
Luckey has said numerous times ( or in numerous articles) that gamers can have the Rift experience for $1500 all in. So that leaves a pretty small margin for the Rift to fit in.

You are 100% correct that enthusiasts wont think twice about upgrading. I was just alluding that it may come at a higher price than $1500 with the rig included.

Anonagrog3992d ago

After the difficulties in navigating the Windows WDDM and realizing Direct-to-Rift mode this doesn't come as a surprise. When it was announced the other day I had a suspicion there would be targeted improvements on Windows 10 for this very purpose, so I'm glad to hear this is happening, and not just for Oculus, but for all VR development on Win10.

10°

Oculus Rift Creator Palmer Luckey Talks Future Of VR

Virtual reality was a huge trend at GDC 2014 with Sony's Project Morpheus. The man behind the current wave of new VR, Palmer Luckey, discusses the future of Oculus Rift and explains what Developer Kit 2 opens up in this exclusive interview.

gamerlive4442d ago

The new Oculus display is a huge improvement and the head tracking is excellent.