
The highly-anticipated Ouya gaming console got some high-profile backing on Friday: OnLive announced that it will offer its on-demand gaming service on the $99 Android-powered console when it launches in 2013.
Having OnLive on the Ouya console will give users access to hundreds of games when the console launches. Familiar OnLive features, such as the ability to continue games across multiple supported devices, will also be available, according to OnLive's blog post.

We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.
We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.

From systems that could keep your beer cool, to oddities trying to get in on the popularity of VHS and laserdisc, you’ve got some very, very weird video game consoles out there.
I had the LaserActive... it was a nice collectors piece but not very practical. Especially when it came to needing recapping. I think i paid all of about $50 for the floor model from an incredible Universe back in the day. I ended up selling it many years later for $300 at the time due to it needing a new laser and the aforementioned recapping.
An honorable mention not on the list would be the VM Labs Nuon. It basically looked like any regular DVD player but it had ports on it for controllers to play specific games. one of which is still exclusive to it with Tempest 3000. It also offered nuon enhanced DVD movies with extra content not accessible by regular players.

Virtual Boy, Sega Nomad, Ouya and the other troubled game systems that nobody bought.
How has this article missed out Sega's Dreamcast and Nintendo's Wii U, two consoles that were actually superb devices in their own right, but were seen as failed due to lacklustre sales at the time of release?
Wonder how long before Stadia appears on the list surprised the Ngage is not on that list
Talk about a blast to the past.......I remember trying the virtual boy at Toy R Us and it was cool but I did feel slightly disoriented afterwards......good article.
if it were advertised with unlimited resources it could be successful.
that wont happen though. so its not going to do that well.
I'm waiting to see if i'm gonna like it but it's good news that it's partnered with Onlive. I just hope that the free games won't be cheap copies of games that already came out.
like the expression "two wrongs don't make a right"; two terrible things do not make a good thing
The thing is it doesnt really have to do well, dont they have something like a 5 million dollar reserve now? If their selling for a profit in logical world, then i really dont see a reason they wont succeed, i mean its not like its expensive. You get a shitload of 'free' games when you get it and access to onlive. If you have a job, there isnt much reason not to buy it.