520°

3 things that Uncharted gets wrong

PSU.com writes:

"Naughty Dog's Uncharted franchise is one of the best new IPs to come out of the current generation of consoles, but the series isn't without its faults."

jonnyvito5020d ago

I agree the climbing is just following a path. I'd like environment interaction to have more substance.

kamruk5020d ago

The problem is that Uncharted's campaign is more interactive media than it is a game, you are always heading down a dedicated path, scripted events at every corner. Bigger environments would take from the overall flow I don't see that changing.

It's not trying to be an open, approach from every angle experience.

If anything I'd prefer it to include less but more refined combat, so that it would focus on what it is, a cinematic interactive story that is scripted and planned from the moment you press start.

HappyGaming5020d ago

That what makes Uncharted Uncharted :)
From what we saw and heard about in the Last of US demonstration Naughty Dog know how to set up a non linear world if they wanted to...

SuperStrokey11235020d ago

What have we seen from Last of Us that isnt Linear?

HappyGaming5020d ago

Like I said everything in the demo :)

Its just so good it looks scripted!

SilentNegotiator5020d ago (Edited 5020d ago )

People these days seem to think that linearity, cutscenes, and online are all failure states, and that is TOTAL CRAP.

Games can be designed that way without it automatically being bad, and Uncharted is certainly not bad.

GrandTheftZamboni5020d ago

Linear or not, scripted or non-scripted, as long as I enjoy a game, those are just meaningless words.

PoSTedUP5020d ago (Edited 5020d ago )

the only thing it gets wrong is the sound of the guns. that to me is a big deal.

jony_dols5020d ago (Edited 5020d ago )

I wouldn't mind seeing the next Uncharted go down a Batman: Arkham City-esque route, with an open free roaming environment with main/side quests & collectibles; whilst also retaining some of the polished linear sequences that are a hallmark of the series.

Dee_915020d ago

i only agree with the linearity.
it dont have to be open world but larger roaming areas wouldnt hurt.
Dull enemies ?? SPOILER ALERT*** you fight slow monsters and stuff./SPOILER ALERT*** How is that dull?
Nothing wrong with the climbing imo.

ShinMaster5020d ago

More like 3 things he doesn't like.

Maybe he should play different game and stop trying to turn a game into something it's not supposed to be.

Since when is linearity a bad thing? Or cutscenes? Or multiplayer implementation?
If the end result is great, then STFU.

WeskerChildReborned5020d ago

It's suppose to be like that lol.

Perjoss5019d ago

The assassins creed series handles climbing so much better than the uncharted games. But overall I think the uncharted games are better.

dantesparda5019d ago (Edited 5019d ago )

@ Perjoss

I think the Infamous series handles climbing alot better than Assassins Creed.

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Irishguy955020d ago (Edited 5020d ago )

Yeah the climbing was kind of a waste, it was not challenging, nor was it supposed to be, it was essentially time wasting moments for the sake of pacing.

wishingW3L5020d ago (Edited 5020d ago )

Is not a waste.

thanks to the climbing mechanic ND can be more creative and diverse with the level design at the same time it adds verticality to the gunplay and to the puzzles too. Is just that you guys haven't put any thought on its design... But it's fine though, we are just gamers after all, not game designers.

badz1495020d ago

gives variety on how you tackle enemies! maybe not on easy or normal difficulty where enemies go down easily and you can mow them like you do in rail shooters but on hard and crushing, being able to climb your way up to a good vantage points or climb behind walls help a lot! sneaking behind enemies in multiplayer is very satisfying too!

it gives the sense of exploration for what they are trying to achieve with the franchise. it's treasure hunting, would you like it better if they disable the climbings and all your objectives and treasures just lay on the ground like most FPS? seriously, there are nothing wrong with the climbing!

Irishguy955020d ago

Again...I'm not talking about the climbing mechanic which is good or combat situations and stealth ones, i'm talking about the climbing sections which involve no type of difficulty or any point really, they are there for the sake of pacing. They are inbetween combat sections and generally involve Holding a direction and pressing A without even thinking about what you're doing(opposite of a platformer which requires your full attention)

mantisimo5020d ago

The climbing if you look at a lot of it is also used to show the beauty of the environments graphics etc, as many climbing scenes open up the camera and show the game world and an idea of what's to come.

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StraightPath5020d ago (Edited 5020d ago )

add another to the list is improving shooting mechanics and cover mechanics.

the grenade shockwave stumbles your character even though your clearly still under cover you still can get shot very annoying.

SilentNegotiator5020d ago

First of all, the shooting mechanics are very tight.

Second of all, get behind a chest high wall and allow an explosive to go off on the other side. You're in for a surprise.

mynameisEvil5020d ago

I agree with Silent. The force exerted from an exploding grenade would certainly make you at least shake a good bit, even if you are behind of brick wall.

Kin23g5020d ago (Edited 5020d ago )

Didn't think I'd agree with the article, but surprisingly, I actually do.

Pwnage182025020d ago

Yea me too. I mean I love the uncharted series but this person brings up really good points.

Nimblest-Assassin5020d ago (Edited 5020d ago )

Uncharted is a cinematic experience

Its designed so its intuitive, and does not tax the player. As you are doing puzzles, the game constantly gives you hints when you take to long... and due to its design thats why this author has problems with the series

These are not problems, but rather what ND wanted to put in the game. The climbing is meant to be easy, its not Tomb Raider or Mario where you need to time your jumps, and hold on to a button to hold on. I remember when Drakes fortune came out, and people praised the climbing for it being easy

They don't want to add more enemy types... I meant you have an enemy associated with each weapon, snipers, rpgs, foot soldiers, heavy's... its not meant to be a gears of war, where there are multiple species of enemies.I mean, they are people... you can't do much with that. The pirates and mercanary's are also an easy way to remove political correctness, as they are not allied with a country.

Finally the thing people love to pan uncharted for is linearity. If the game did open up, it detracts from the story and pacing. Uncharted is about roller coaster moments... and great pacing. If they opened that up, some of that can be lost. And ND has proved they can make a wider game with the last of us, as they have made assets that still benefit the story and allows players to explore. The scattered items that add to the story

This is what uncharted is... they aren't problems... they are things the series does. These things are done intentionally.

Uncharted is not made to test a players skill, but give them a fun narrative, great visuals, and an overall great experience

Im not going to lie... I love the series, but they need to give it a fresh new coat if they want to make uncharted 4... TLOU is like a breath of fresh air, and why so many people are excited for it

DigitalAnalog5020d ago

People seem to think the Nirvana of games lies in in being open-world with infinite fetch quests to sustain their OCD in order for it to achieve merit. Had Uncharted been a generic title (to which we have seen countless of) then the linearity, pacing criticism is warranted.

It really was quite evident what ND is achieving to do, they were trying to make to make the game immersive and even points out at one time that it would be very difficult to make the series open.

Which is probably why they wanted to start on TLOU, the believe they want to do something different in the industry as opposed to the typical Crytek/Epic games mentality (uber graphics, physics but no substance to back them up).

Pwnage182025020d ago

i do agree it would be more of a challenge for players

Thatguy-3105020d ago

Linear gameplay was force in Uncharted 3. Nuff said.

showtimefolks5020d ago

2 of the problems can be solved but 3rd of it not being more open is just plain wrong. If you are a UC fan than you know ND are going for a cinematic look and open world game don't look cinematic. I do hope though that ND waits till next PS before we get another UC just because i feel like UC series can grow a lot more with better tech

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5020d ago Replies(5)
32froshes5020d ago

I agree with your first point, and this is especially true with U3. There were those armored enemies that you had to shoot in the head about a billion times, and that got obnoxious.

Your other two points, though, I feel miss the mark a bit. The climbing being easy in Uncharted is what makes it so much fun. And it's not like it's "too" easy. There are a few instances where it's almost puzzle-like, and attempting to jump to the wrong ledge will lead to death.

Also, Uncharted's linearity is what makes the stories so great. Just because GTA blew the doors open for sandbox gameplay doesn't mean that every series ever needs to follow suit.

I've probably played through Uncharted 2 more times than I've played through any other game this generation. Red Dead Redemption was great, but I doubt I'll ever play it a second time. And I've still never finished an Assassin's Creed game. I guess I don't understand why "linear" needs to be a dirty word in the game industry.

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180°

Uncharted 2 Is the Most Important PlayStation Exclusive of All Time

In a list of games that defined the PlayStation 3, Uncharted 2: Among Thieves would certainly be one of the top contenders. The blockbuster sequel to 2007’s Uncharted: Drake’s Fortune not only received critical acclaim and became a massive hit for Sony’s third console when it was released 15 years ago on October 13th, 2009, but it also cemented Naughty Dog’s future as a developer of cinematic, story-driven action-adventure games as opposed to its history of colorful platformers like Crash Bandicoot and Jak and Daxter from previous PlayStation generations. To this day, Uncharted 2 stands as one of the PS3’s best exclusives and one of the most important PlayStation games of all time.

gold_drake533d ago

it was pretty good. especially the multiplayer

KyRo533d ago

I loved this era on multiplayer games from Sony. People used to call the modes tacked on multiplayer but they were enjoyable. I loved Factions even more. I'm Still gutted that the second one isn't coming out.

-Foxtrot533d ago

Yeah, that one game where it not only has an amazing single player but the multiplayer was also just as good.

A fresh a breath air with it's more "skill focused, less is more" multiplayer in a time during COD fever where every other game with online was trying to be like it.

Shame NaughtyDog eventually did do COD like things with Uncharted 3 and 4, they ruined what made the original so good. It become an over the top arcade fest in the end.

Inverno533d ago

Ironic cause the MP was basically Halo, and Bungie helped on the technical side of things too. MP was more simple back then, I've said this before but I played U2 MP religiously. I sucked at it like you have no idea, but mah gawd did I have so much fun. Can't find an MP game that hooked me like U2s these days. Then Factions came along and while it had its problem I found new religion with it. Agh damn it why did they cancel Factions 2 bruhh.

gold_drake533d ago

i had so much fun too, played almost every night with mates or cousins baha

Relientk77533d ago

It is for sure my favorite game in the series. It's such a blast to play. The train levels still hold up and are fun as hell as well as the entire game.

RaidenBlack533d ago (Edited 533d ago )

Still remember the first gameplay video ... shooting the chasing truck and then the beautiful visuals & details whilst traversing the dilapidated Nepal streets ... perfection
Too bad Sony never ported the trilogy to PC ...

RaiderNation533d ago

I would argue it's God of War.

darthv72533d ago

I'll say, the PS3 really did sequels better than people give it credit for. Resistance 2, Uncharted 2, Motorstorm Pacific Rift, Infamous 2... all were better than their initial offerings and still hold up to this day.

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50°

Uncharted Cast Doesn’t Take the Games’ Success For Granted at MCM Comic-Con

During MCM Comic Con London X EGX, CGM got the chance to be part of a press group interview with the stars of the Uncharted titles, namely the legendary Nolan North, who played protagonist Nathan Drake, Emily Rose, who portrayed Elena Fisher and Richard McGonagle, who took on the role of Victor ‘Sully’ Sullivan,

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50°

Celebrating Uncharted: Drake’s Fortune 15-Year Anniversary

November 19 marks 15 years since the release of the Uncharted game that started it all.

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Nyxus1253d ago

I hope they make another Uncharted game some day.

MIDGETonSTILTS171253d ago

I hope they don’t make another until the end of the ps5 lifecycle…. Show us a better jungle

Minute Man 7211252d ago

It's 15 years already....time flys