
TheGamingLiberty.com:
"Keiichiro Toyama, the creative director of the stand out PlayStation Vita title Gravity Rush, has told Famitsu that he would like create a sequel for the game."

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."
Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.
Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

No place for Puppeteer, Gravity Rush
Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.
This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.
I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?
Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.
Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!
Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.
Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn
"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."
That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.
I hope Sony gives a green light to make this game. I would also like a folklore sequel also and port folklore to the vita.
He want's to make a sequel?
Please do.
Gravity Rush is fantastic. It is the single title that has spent the most time in my Vita since its release. I enjoy plenty of the other games, but I always return to Gravity Rush for its compelling universe, beautiful worlds, fantastic score, and dizzying, yet enjoyable gameplay.
As all of the above comments have already stated, I too hope this sees the light of day. I would love a sequel just as much as I'd like to see this universe fully realized on the PlayStation 3, or whatever Sony has in the pipeline for home consoles.
Gravity Rush anime produced by Sony would be awesome, give me anything, Kat rocks!!!.
Ive already posted a wishlist for the sequel:
-Story driven Quests,not missions(would make more sense for this type of game)
-Side quests from Npc
-gravity minigames from npc
-Enter houses and other Buildings
-Lock On(probably the most important point since critics -critize it the most)
-new kick punch combos(perhaps add hack n slash combat)
-play as Raven and Yunica
-new chars
-Include item Shops
-More puzzles(think of zelda like puzzles with gravity elements)
-Explorable Dungeons
-longer and deeper Story
-new game plus
-multiplayer(imagine races or battles with other shifter
-more dialogues with npc's to make the world less empty
I dont want to sound like a nerd, but i would really appreciate if you guys could help me send my ideas to
Toyama-san somehow, since my japanese is not so good