
"Immersion" has become cliché. It's often just another buzzword when talking about how great a game is, but it's all too infrequent that those discussing games will actually break down the finer details of what that immersion entails.
Like all pieces of the puzzle that is game design, audio must work in concert with graphics and game mechanics to help immerse the player into gameplay experiences of all shapes and sizes through its ability to convey vast amounts of the detail to the player, often without their knowing.
J White, Martin Stig Andersen, and Thom Kellar, of Visceral Games, Playdead, and Freshtone Games respectively, are three sound designers who have ample experience in creating such audio experiences.

We present a list of horror games with depressing endings, each known for its unique experience and storytelling.

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

The Epic Games Store has a couple of fun games waiting to be added to your library.
One more thing to add to the list of what more power of the next-gen can bring. Higher quality, very detailed and accurate sounds.
it's still up to your speakers though. this is a good article, could have been more in depth.
i have a 5.1 surround, a little old, but in a large living room with the speakers spread out at all corners it sounds amazing, from the bombast of bf3 to the soft strains of Limbo.