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Top 10 Video Game Makers

Techdeville writes: Who do we thank for all the wonderful games that we cherish and love for ages to come? That’s right, the makers; the companies that hire hundreds of people to create an epic piece of art. But not all game makers are remembered by gamers. Only those that create memorable experiences forever remain in our memories. And thus, here is a list of the top 10 video game makers who have deserved these positions due to their hard work and dedication.

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techdeville.com
majiebeast5045d ago (Edited 5045d ago )

10 Infinity ward(WAHAHAHAHAHAHA)
9 Namco
8 Naughty dog
7 Bethesda softworks(Bugthesda)
6 Kojima Productions
5 Capcom(Dlc heard you liked it)
4 Square Enix(No comment *mindblown*)
3 Valve
2 Rockstar
1 Nintendo

Saved people the time of reading this troll/bad list

MacDonagh5045d ago

Naughty Dog should be way higher and some of those companies shouldn't even be on that list.

CLOUD19835045d ago

What a crap list seriously.. also the title confuse me it was not what I was expected to see, I expected to see the names of individual creators not company names, first of all most of those companies this guy who write this fail-list choose have hundreds of employs not all them is equally talented, it's not the same think like to say Kojima, Mikami, Sagakuchi etc for that reason alone the article fail hard.

Kyosuke_Sanada5045d ago

No Atlus, NISA, Guerilla Games or even Mistwalker......

60°

Steam Controller (2026) review

Second time's the charm.

cl198314d ago (Edited 14d ago )

Seams like a nice controller

Reaper22_13d ago

Two analog sticks acrossvftom each other is a no go.When will everyone learn.

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21 Capcom Classics Are Now Free in Your Browser for a Limited Time

All 21 Classic Games are playable for a limited time 🎮

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Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
22d ago
phongtro123_com22d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde22d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.