
Non Specific Action tackle the problem of video games becoming less mature when they should be more adult-orientated.

Ben from Netto's Game Room takes a look at 7 video games where dying doesn't mean the end, as the story and world simply continue on without you.

We present a list of horror games with depressing endings, each known for its unique experience and storytelling.

Crystal Dynamics' daring reboot of Tomb Raider brought Lara Croft back into the spotlight.
An attempt at a reboot with no momentum for continuance. Just a torture-porn trilogy about a poor rich girl with daddy issues reluctantly being pulling into a world of violence, versus say the adventures of a quipping Brit treasure hunter who solves ancient puzzles while gunning down rare and extinct animals that it originally was?
Honestly, don't have all that killing. If the devs had been truly clever, not focused on mangling a message about the senselessness of killing which was seemingly and quickly forgotten, they could have worked, if not bloodlessly then not directly by Laura's hand, dealing with enemies as part of the puzzle solving - they didn't have in the game in the first place...
"Revived a '90s Gaming Icon"
LOL
the only thing similar between the 2 is the name of the protagonist. if they would have given the game a different name, NONE would even think that it was somehow a resurrected Tomb Raider IP. the last game with the real Tomb Raider DNA was TR Underworld.
Nice graph, lol
Good read too
I agree that games should include more taboo things in them. However, I think it will be some time before society as a whole accepts taboo in their games.
As the article said, the industry is trying to get the casual person to buy games. These people are the ones that see games as games, and nothing more.
Also, it took a long time until it was acceptable for movies and TV to include taboo themes in them. Movies have been around since at least the 1920s, and I don't think it was until the 1970s that they started to push the boundaries.