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5 Tips For Making More Believable Open World Cities

Gamasutra- "Creating a breathing, living city is one of the toughest challenges facing developers of open world games today: get it wrong, and your player feels like she's walking through a lifeless television set with cheap props and false fronts for buildings. Get it right, and she'll be absorbed enough in your world to momentarily forget she's playing a game at all.

Ubisoft Montreal is among the best in the business at creating believable cities thanks to its Assassin's Creed series. We sat down with Alex Hutchinson, creative director of the upcoming Assassin's Creed III, for his tips on making a city feel alive. He tells us it's "one of the hardest things you could possibly do," but managed to offer the following."

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gamasutra.com
DARK WITNESS5053d ago

I think R* make the best and most believable open world cities.

it's all down to the AI and the interaction and the stuff going on while you play.

I will never forget playing gta4 and coming out of my appartment I opened the door, just as it opened it tripped up some guy who was running. he did a few rolls and then slowly got up and as he did a fat looking cop came running up to him and arrested him.

it was one of those moments you could not help but wonder if the game and just spawned him outside the door the second I had started to open it, or if whatever he had done had been done in the game world while I was doing my thing and everything had just led up to that moment.

it makes the world so much more believe able compared to most games that just have random people walking in groups doing nothing at all.

Psychotica5053d ago

It's to bad they can't make it more real than it is. I always wished I could go into all the offices in the skyscrapers and seen NPC's working. I have followed NPC's in GTA IV just to see where they are going, like after a cop arrests someone. All they do is just drive around though, would of been cool to see them go to the police station.

lonesoul655053d ago

i think a lot of that has to do with development focus and lack of power for current hardware. The amount of time it would take to program those routines would be huge but it also take a lot of processing power to carry out all those sub AI tracks. Though the next gen consoles probably wont offer an extreme upgrade to the graphics already seen on today's PC's, these types of AI paths could very well be possible. Good point to make Psychotica.

Dfooster5053d ago

There still seems to be this disconnection between the AI populating the game and the buildings themselves though. You never see someone going inside or a face behind a window to make you think people are living their lives normally you just get the impression everyone is always outside in a kinda endless groundhog day limbo. And people who you can interact with just stand there all day and all night waiting for your character to talk to them. In assassins creed revelations a random would come out from the crowds and attack you, why not use this mechanic to open up side quests with the random coming out from the crowds to tap you on the shoulder and ask for your help rather than attack you and lose the guy always stood by a building waiting for you to interact with them.

Also give the player the moral choice and include children and animals in these sprawling cities,

CouldHaveYelledUiiW5052d ago

There was something that I noticed in LoZ:TP-
Yes, Zelda is text and worse the area that I am referring to did not occur in a city.
The fishing shop dynamic in LoZ:TP was nice because the NPC would comment on whatever Link happened to be staring at through the "Look Mode".

Also, NPCs should have more than one thing to say- at the very least they should have several variations of the same script.

80°

BioWare needs to follow Larian’s lead and just “embrace people’s cool choices”, veteran EA developer

Speaking on a recent episode of the FRVR Podcast, veteran EA developer Alex Hutchinson—who worked on The Sims 2, Spore and Army of Two: The 40th Day—explained that the studio is already no longer the studio fans fell in love with, but it should be safe from censorship of its games’ political beliefs.

contra157194d ago

Who didn’t see this coming lol

Armaggedon193d ago

BioWare should find the center and focus. Chasing someone else’s shadow will likely lead to failure.

60°

Revenge of the Savage Planet Creative Director Alex Hutchinson Talks Success, Game Pass & The Future

Check out our exclusive Alex Hutchinson interview discussing the success of Revenge Of The Savage Planet, the effects of Game Pass and what’s next

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gamersocialclub.ca
danno_omen344d ago

I get the feeling the n4g crowd is gonna eat up the game pass comments

170°

Alex Hutchinson on Why Google Stadia Failed and What Cloud Gaming Needs to Succeed

Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.

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clouddosage.com
Goodguy01368d ago

Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.

Tacoboto367d ago

I disagree, in the sense that the flaws are and have been these same known quantities for some time. You know you need fast and stable internet for the best experience. You know it isn't just free beyond Remote Play. Ownership - you know what ecosystem you're in.

Cloud Gaming is awesome when it's there as the most viable option at the time and works. For me, it was like this morning on my laptop playing Pentiment waiting for my car service to finish. For others it's to quick demo a new game before thinking of hard drive space. Maybe Mac users with gigabit internet want to play GeForce Now and buy a game off Steam only to play it that way.

rayford15367d ago

Buddy said whole lot of nothing

isarai368d ago

As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap

Terry_B367d ago

I will never support cloud gaming.

darthv72367d ago (Edited 367d ago )

I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.

But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.

lex-1020367d ago

I think Xbox is doing Cloud Streaming right, even if I think its only because they're doing hardware wrong.

By enabling xCloud on The Xbox One and Series S they enable players to buy the cheaper console but play games in better resolutions through xCould.

Take the recent Oblivion release for instance. If you play it locally on a Series S it's rendered at 630P and upscaled using FSR to 1260P with a 30FPS cap.

But if you play it on xCloud on the Series S, it's at 1080P native 60 FPS.

So you can get better performance using xCloud then playing local (on the Series S and Xbox One).

CrimsonWing69367d ago

It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.

I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.

lex-1020367d ago

"It shouldn’t have required a subscription service."

It didn't

"Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks."

That's literally what it was. Stadia pro gave 2 free games a month (similar to PS+), 4K visuals, and 5.1 Surround Sound. But if you didn't want to pay you could simply buy the games and play them in 1080P. The core service was free.

But google massively screwed up the marketing which led to people thinking it needed a sub to use.

Eonjay367d ago

Google Stadia failed largely in part because of the massive campaign Microsoft launch against it. It didn't have the massive support of PlayStation, Nintendo, or even Apple to withstand the negativity campaign Microsoft launch against it.

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